Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 6829696295043657182 (classic levelgen) 4 sigtrap the Magician (level 1, 0/16 HPs) Began as a Djinni Conjurer on Feb 7, 2023. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (120 turns). sigtrap the Magician (Djinni Conjurer) Turns: 120, Time: 00:00:43 Health: 0/16 AC: 5 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Skills: * Level 0.4 Fighting + Level 2.3 Dodging + Level 1.6 Stealth - Level 3.2 Spellcasting + Level 0.2 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) You expend health (3 HP) to strengthen your wands. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The bat misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The quokka barely misses you. The quokka bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. Iridescent scales grow over part of your body. The bat hits you but does no damage. The quokka closely misses you. The bat misses you. The bat barely misses you. The quokka attacks as you move away! The quokka bites you but does no damage. The bat hits you but does no damage. The quokka attacks as you move away! The quokka barely misses you. The bat misses you. The quokka barely misses you. The bat hits you but does no damage. The bat closely misses you. Your magical contamination has completely faded away. The bat hits you but does no damage. The bat closely misses you. The bat attacks as you move away! The bat hits you but does no damage. x3 The quokka barely misses you. The bat hits you. You die... ##### ### #...# #.. #...# #.. ##...######## #.. ##.....#.....## ####.. ##.............#######..... #.......................>.. #†.......r..........#####.. #).......b@.....###..## #.. ........############## ##..###.. ...###..# ##...### . #..# ###.... ##.# ##...### #.#.P♣PPPPP.PPP.P♣#....# ..#P.PPPPPP♣PPP♣PP#...## ..#♣PPPPPPP.PPPPPP#..## ♣PP♣.P♣.PPP.♣ #^.##### ♣P.P.P♣PPPP♣ #.†..... You could see a quokka and a bat. Vanquished Creatures A kobold (D:1) 2 bats (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 112 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 120 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_rooms Action || total -------------------------++------- Cast: Magic Dart || 11 Use: Potion || 1 Armor: Robe || 10 Dodge: Dodged || 20