Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14169010574965248004 (classic levelgen) 11 sigtrap the Magician (level 2, 0/22 HPs) Began as a Djinni Hedge Wizard on Feb 7, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (392 turns). sigtrap the Magician (Djinni Hedge Wizard) Turns: 392, Time: 00:00:45 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 35% Gold: 7 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of enchant weapon {unknown} Skills: * Level 0.9 Fighting + Level 2.4 Dodging + Level 1.8 Stealth - Level 2.4 Spellcasting + Level 0.4 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is severely wounded. The jackal barks! The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal completely misses you. The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. The magic dart hits the jackal but does no damage. The jackal is almost dead. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal barely misses you. x2 The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the jackal. The jackal is moderately wounded. The jackal bites you. You die... #.. ### ##g# #..!.... ... #....#.#... ..#....#.#..# .. ...#.#....#..# ... .......#....# ... ........†$..# ... ........@h..### .# .#.#...#....... .# #.#........... ###### #.......#..... #....# #.....#.#..... #....# #.....#.# .... ####....# #.#.###.# .... ........###.#+###.#..... ........##........... ........##......[.(.) You could see a jackal and a goblin. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 311 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 392 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic Action || total -------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 26 Armor: Robe || 1 Dodge: Dodged || 10