Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 3960415166716447126 (classic levelgen) 163 sigtrap the Ducker (level 5, -1/35 HPs) Began as a Djinni Air Elementalist on Feb 7, 2023. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:38 (3169 turns). sigtrap the Ducker (Djinni Air Elementalist) Turns: 3169, Time: 00:03:38 Health: -1/35 AC: 2 Str: 7 XL: 5 Next: 72% Gold: 95 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of iceblast (8) Scrolls c - 2 scrolls of teleportation Potions b - a potion of curing e - a potion of resistance f - a potion of mutation Skills: + Level 3.8 Dodging + Level 3.1 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 15% 3-5/arc 6% 2 c - Swiftness Air 15% N/A 12% 3 d - Airstrike Air 7% 2d(2-18) 36% 4 e - Summon Small Mammal Summ 60% N/A 3% 1 f - Call Imp Summ 15% N/A 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (moderately wounded, 71% to hit) The zap hits the orc priest. The orc priest is severely wounded. The zap hits the orc priest. The orc priest is lightly wounded. The zap hits the orc. The orc is severely wounded. An orc comes into view. It is wielding a +0 falchion. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club (severely wounded, 71% to hit) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? The zap hits the orc priest. The orc priest is almost dead. The zap hits the orc priest. The orc priest is almost dead. The zap misses you. The zap hits you. The orc priest hits you with a +0 club. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .. #..≈#..#'##....# ... #''##..........# ... ##..##..........# ##'###....#........### ...................# # ##.#.##'####.......# # #....# #.......# # ###..# #.......# # #..#####..# ###.####### #....oo@..# '# #... #...o.So.## .. #... #...###### .# #... ... #... . #... #... #### You could see 2 orc priests, an adder and 2 orcs. Vanquished Creatures A jelly (D:2) An orc priest (D:3) An orc wizard (D:3) A gnoll (D:1) An adder (D:2) 2 dart slugs 4 orcs (D:3) 5 endoplasms 6 giant cockroaches 2 goblins (D:1) 7 hobgoblins A quokka (D:1) 6 ball pythons 6 bats 9 frilled lizards 2 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 261 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 920 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 920 | D:1 | Learned a level 1 spell: Summon Small Mammal 1586 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1863 | D:2 | Identified the +2 cloak "Bufyjaho" {*Corrode rPois Will+} 2191 | D:3 | Found a faded altar of an unknown god. 2593 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 2593 | D:3 | Learned a level 2 spell: Call Imp 3149 | D:3 | Found a broken altar of Ashenzari. 3150 | D:3 | Found a glowing golden altar of the Shining One. 3169 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_curves, eino_curves_02, eino_curves_02 D:2: layout_loops_ring D:3: layout_basic, gammafunk_temple_overflow_wave, shapermc_ecumenical_altar_rom_forum Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.1 Dodging | 3 | 3.8 Spellcasting | 3 | 3.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Shock | 70 | 60 || 130 Use: Scroll | 2 | 6 || 8 Armor: Robe | 9 | || 9 Dodge: Dodged | 9 | 1 || 10