Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9892922900095976748 (classic levelgen) 61 sigtrap the Conjurer (level 3, -4/15 HPs) Began as a Felid Conjurer on Feb 9, 2023. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:05 (3017 turns). sigtrap the Conjurer (Felid Conjurer) Turns: 3017, Time: 00:05:05 Health: -4/15 AC: 1 Str: 3 XL: 3 Next: 83% Magic: 1/7 EV: 17 Int: 21 God: Gold: 141 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Scrolls c - 2 scrolls of identify f - a scroll of butterflies Potions a - a potion of magic h - a potion of brilliance Skills: + Level 1.1 Fighting + Level 3.0 Dodging + Level 3.3 Stealth + Level 1.1 Unarmed Combat * Level 2.4 Spellcasting + Level 3.8 Conjurations * Level 1.3 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 14% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Hailstorm Conj/Ice 10% 3d5 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History 3 kobolds come into view. Found a frilled lizard skeleton. 2 kobolds come into view. Found a rat skeleton. The kobold shouts! x2 The kobold throws a stone. The stone barely misses you. You don't have any unidentified items. You are too injured to fight recklessly! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin, p - gnoll Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. The goblin is almost dead. The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The goblin closely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (almost dead, 72% to hit) The searing ray misses the goblin. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The kobold shouts! The goblin hits you but does no damage. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (almost dead, 72% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The kobold shouts! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The gnoll hits you from afar with a +0 spear! You die... ♣♣ ~.. ....#P .....P### .§..K÷K.# §....P#.# .KK.P #@# # ...P #.# # ♣♣# #g# ############# #g# ##......g..g####.# ##........gwhh.w.# #...#.############ ...g..# ......# ......# You could see a worm, 2 gnolls and a kobold. Vanquished Creatures 4 worms 6 bats 9 endoplasms 2 giant cockroaches 2 goblins 4 hobgoblins 2 jackals (D:3) 2 quokkas 4 ball pythons 4 frilled lizards A kobold (D:1) 5 rats A butterfly (D:2) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 706 | D:1 | Reached XP level 2. HP: 12/12 MP: 0/6 1687 | D:2 | Reached skill level 1 in Evocations 1692 | D:2 | Reached XP level 3. HP: 9/15 MP: 7/7 1710 | D:2 | Learned a level 2 spell: Searing Ray 2233 | D:2 | Reached skill level 1 in Fighting 2755 | D:3 | Reached skill level 1 in Unarmed Combat 3017 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_ring, dk_noncrumbling_2, dreamdust_wishing_well D:2: layout_loops_cross, chequers_serial_rivers_marsh, hangedman_glass_garden, corexii_item_surrounded_by_moat D:3: layout_rooms, bloody_makhleb, general_overflow_altar, lexackson_kobold_supper Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Evocations | 1 | 1.3 Fighting | 1 | 1.1 Dodging | 3 | 3.0 Unarmed Combat | 1 | 1.1 Spellcasting | | 2.4 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 58 Bite || 6 Cast: Magic Dart || 90 Searing Ray || 3 Use: Scroll || 9 Potion || 2 Stab: Sleeping || 1 Armor: Skin || 13 Dodge: Dodged || 88