Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17398111920186627484 (classic levelgen) 36 sigtrap the Magician (level 3, -4/26 HPs) Began as a Djinni Conjurer on Feb 9, 2023. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1711 turns). sigtrap the Magician (Djinni Conjurer) Turns: 1711, Time: 00:02:25 Health: -4/26 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 92 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +1 glaive rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +1 glaive (weapon) Missiles f - 6 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of degeneration {unknown} c - 2 potions of might {unknown} e - a potion of haste {unknown} i - a potion of mutation {unknown} Skills: * Level 0.8 Fighting * Level 0.6 Polearms + Level 2.7 Dodging + Level 2.1 Stealth - Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Freeze Ice 68% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. You hear a shout! The gnoll closely misses you. An endoplasm comes into view. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! You hit the gnoll. The gnoll is heavily wounded. A goblin comes into view. It is wielding a +0 club. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * An endoplasm comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as you move away! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! The gnoll misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You slash the gnoll! You kill the gnoll! The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. You die... #.# #....... #.### #.......# ....... #...# #.......# J...... ###.# #.......# ..g.... #.# ....... #.# ....... #.# ##....... #.# #..g..... ####.### #######.##.### #......# #..@ggJg....... #.##.#.# #.############# #.##>#.#####.# #.##.........# #.####.####### #.####.# #......# ######## You could see 3 gnolls and an endoplasm. Vanquished Creatures A gnoll (D:2) 2 worms (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 3 hobgoblins 4 kobolds (D:1) A quokka (D:1) 3 ball pythons A bat (D:2) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 265 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 1426 | D:2 | Reached XP level 3. HP: 17/26 MP: 0/0 1426 | D:2 | Learned a level 1 spell: Freeze 1711 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, nicolae_figureground_sparkle D:2: layout_loops_cross, serial_shops, nicolae_shop_bloodbath_and_beyond, wad_floor_pattern_1 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.8 Polearms | | 0.6 Dodging | | 2.7 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Glaive || 12 Cast: Magic Dart || 42 Use: Scroll || 5 Stab: Sleeping || 1 Dodge: Dodged || 4