Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 894027195617205689 (custom seed) 422 sigtrap the Ducker (level 7, 0/45 HPs) Began as a Djinni Conjurer on Feb 9, 2023. Shot with an arrow by a centaur (8 damage) ... on level 4 of the Dungeon. The game lasted 00:04:43 (3461 turns). sigtrap the Ducker (Djinni Conjurer) Turns: 3461, Time: 00:04:44 Health: 0/45 AC: 3 Str: 6 XL: 7 Next: 17% Gold: 175 EV: 12 Int: 27 God: SH: 0 Dex: 8 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +1 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.15/turn b - ring "Nusad" {rN+ Int+5 Dex-3} MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery b - the ring "Nusad" (left hand) {rN+ Int+5 Dex-3} (You acquired it on level 1 of the Dungeon) [ring of positive energy] Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. Scrolls f - 4 scrolls of teleportation Potions c - a potion of lignification {unknown} d - 2 potions of curing e - a potion of berserk rage {unknown} g - a potion of haste {unknown} h - a potion of brilliance {unknown} i - a potion of mutation {unknown} j - a potion of invisibility {unknown} k - a potion of might {unknown} Skills: + Level 4.8 Dodging + Level 3.9 Stealth + Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 60% N/A 3% 3 d - Fulminant Prism Conj/Hex 15% 3d11 12% 4 e - Iskenderun's Mystic Conj/Tloc 30% 2d8 12% 4 f - Freeze Ice 100% 1d11 1% 1 g - Scorch Fire 60% 2d8 1% 2 h - Frozen Ramparts Ice 60% 1d10 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a spear and a brown potion. There is an open door here. You see here a +0 spear. h - a brown potion You reach down and open the door. There is an open door here. Found a scroll of immolation. You see here a scroll of immolation. f - 4 scrolls of teleportation (gained 1) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. k - a sapphire potion Found a stone staircase leading down. A centaur comes into view. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The magic dart hits the centaur. The centaur is lightly wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! The magic dart hits the centaur! The centaur is severely wounded. The magic dart hits the centaur but does no damage. The centaur is severely wounded. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. The magic dart hits the centaur. The centaur is severely wounded. The magic dart hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ######### #.....@.# #### ####.#####.# #####... ##....# c########...#.## #.#.#.###..............#.# #.........#.####.#.......## #.#.#.#####.###............ ##....# .##............. ##.#.# .###...##...#### #.#... ##.###...# #.##### #.# ##### You could see a centaur. Vanquished Creatures Sigmund (D:2) A water moccasin (D:3) Natasha (thrice) (D:3) 3 adders 2 dart slugs An orc (D:4) 5 endoplasms 2 giant cockroaches 4 goblins 5 hobgoblins 6 jackals 3 quokkas 7 ball pythons 5 bats 3 frilled lizards 2 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 416 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 507 | D:1 | Identified a scroll of acquirement 507 | D:1 | Acquired the ring "Nusad" {rN+ Int+5 Dex-3} 512 | D:1 | Found a faded altar of an unknown god. 1247 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 1247 | D:1 | Learned a level 1 spell: Freeze 2088 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 2178 | D:2 | Noticed Sigmund 2185 | D:2 | Killed Sigmund 2186 | D:2 | Reached XP level 5. HP: 18/35 MP: 0/0 2186 | D:2 | Learned a level 2 spell: Scorch 2186 | D:2 | Reached XP level 6. HP: 20/40 MP: 0/0 2791 | D:3 | Noticed Natasha 2795 | D:3 | Killed Natasha 2838 | D:3 | Noticed Natasha 2846 | D:3 | Killed Natasha 2962 | D:3 | Noticed a water moccasin 2968 | D:3 | Killed a water moccasin 2969 | D:3 | Reached XP level 7. HP: 40/45 MP: 0/0 2969 | D:3 | Learned a level 3 spell: Frozen Ramparts 3057 | D:3 | Noticed Natasha 3062 | D:3 | Killed Natasha 3461 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_corners, chequers_ecumenical_altar_simple D:2: layout_loops_cross, uniq_sigmund D:3: layout_basic, uniq_natasha D:4: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.9 Dodging | 3 4 | 4.8 Spellcasting | 4 | 4.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 70 | 39 | 20 || 129 Searing Ray | | 2 | || 2 Use: Scroll | 3 | 6 | || 9 Armor: Robe | 1 | 2 | || 3 Dodge: Dodged | 3 | 2 | 3 || 8