Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 10899769739047458459 (classic levelgen) 29 sigtrap the Conjurer (level 3, 0/14 HPs) Began as a Felid Conjurer on Feb 9, 2023. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1088 turns). sigtrap the Conjurer (Felid Conjurer) Turns: 1088, Time: 00:02:06 Health: 0/14 AC: 1 Str: 3 XL: 3 Next: 1% Magic: 0/7 EV: 17 Int: 21 God: Gold: 129 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Scrolls b - 2 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - a scroll of teleportation {unknown} f - a scroll of butterflies {unknown} g - a scroll of blinking {unknown} h - a scroll of poison {unknown} j - 2 scrolls of magic mapping {unknown} k - a scroll of enchant weapon {unknown} Potions a - a potion of magic c - 4 potions of curing {unknown} i - a potion of heal wounds {unknown} Skills: + Level 3.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 6% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Alistair's Intoxication Tmut/Pois 1% N/A 98% 5 Chain Lightning Conj/Air 5% 3d6 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The magic dart hits Terence. Terence is lightly wounded. You see here a +0 leather armour. You can't go up here! Memorise Searing Ray, consuming 2 spell levels and leaving 3? You finish memorising. Spell assigned to 'b'. Terence is nearby! The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence screams, "I'm going to kill you!" The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You scratch Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch Terence but do no damage. Your claw misses Terence. Terence is heavily wounded. Terence closely misses you. You closely miss Terence. Your bite misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... #.# #..#.#....#......#..#..#. ##.###.#.#.#...######## ...... #.......#_#..### #. #.###..#.#.#.## #.. #.# ##..#.#...### #.. #.# #..........# #.# #.# ##.....#.### #.# ###.## ##....#.# #.##. .....#########..##### #.##. .......[.......@@...## #.# .. ......)#######.####..#######.# #. ##.###....# #.# ##..†...##.###. #[.# ####.####.# ######........ #.## #..#...# #####.### ..# #...### #..# .## #..## ##.## .# ##..#### #..# .# ###.....# ##.# .########...###.# ##### #.# You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:2) 2 kobolds (D:2) A quokka (D:1) A ball python (D:1) 2 bats A frilled lizard (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 505 | D:1 | Reached XP level 2. HP: 11/11 MP: 6/6 521 | D:1 | Got Sif Muna's Octavo of Air and Venom 557 | D:1 | You fall into a shaft and drop 1 floor! 560 | D:2 | Found a faded altar of an unknown god. 561 | D:2 | Found a hide-covered altar of Uskayaw. 626 | D:2 | Identified the +0 scale mail "Littusell" {rN+ Dex+2} 991 | D:2 | Noticed Terence 994 | D:2 | Reached XP level 3. HP: 14/14 MP: 2/7 1078 | D:2 | Learned a level 2 spell: Searing Ray 1088 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Stealth | 3 | 3.3 Spellcasting | | 2.3 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 26 Bite || 2 Cast: Magic Dart || 28 Searing Ray || 2 Stab: Sleeping || 2 Armor: Skin || 6 Dodge: Dodged || 21