Seeded DCSS version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 12820852469539546119 (custom seed) 2 sigtrap the Magician (level 1, 13/15 HPs) Began as a Djinni Conjurer on Feb 13, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (70 turns). sigtrap the Magician (Djinni Conjurer) Turns: 70, Time: 00:00:14 Health: 13/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of brilliance {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, sigtrap the Djinni Conjurer. Game seed: 12820852469539546119 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. Found 6 stones. You see here 6 stones. A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! HP restored. A kobold comes into view. It is wielding a +0 club. The magic dart hits the kobold. You kill the kobold! Found a ring mail. b - a sedimented ruby potion A giant cockroach comes into view. The magic dart hits the giant cockroach but does no damage. The magic dart hits the giant cockroach. The giant cockroach is moderately wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... .# ...... ... #.# ...#.. #.### #.# .#..#. #...# ##.####[..... ##.#.###....#....... #.....##............ #...#............... #..........†@...B... #..(###.....#....... #...# ##....##...#.. #.### #....# #### #.# #.)..# #####.# #....# #.....# #....# #.##### ###### #.# ..# You could see a giant cockroach. Vanquished Creatures A kobold (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, minmay_pentomino_x2 Action || total -------------------------++------- Cast: Magic Dart || 4