Seeded DCSS version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 6005273045178722083 (custom seed) 26 sigtrap the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Feb 14, 2023. Killed from afar by a dart slug (6 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:01:23 (659 turns). sigtrap the Magician (Djinni Conjurer) Turns: 659, Time: 00:01:24 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 25 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of teleportation {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting + Level 1.2 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Apportation Tloc 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The jackal barely misses you. The searing ray misses the jackal. The searing ray hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. A jackal comes into view. The magic dart hits the jackal but does no damage. The jackal barks! The magic dart hits the jackal but does no damage. The magic dart hits the jackal but does no damage. The magic dart hits the jackal. The jackal is severely wounded. The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * A dart slug comes into view. A dart slug is nearby! The magic dart hits the dart slug but does no damage. The magic dart hits the dart slug. The dart slug is lightly wounded. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * The magic dart hits the dart slug. The dart slug is heavily wounded. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. You die... #. ... #.# #.# . #... #.# .. #... #.# ... .>#....#.# .... #.#....#)##hh... ##.†.....†w†h.... ........#.# ....#...#†# #......#@####### ................ .##..#......### ##############†#####.# ...≈#.#.#....#..####.### .#.....#..#..##....#...# .####..#####.#.###...# #.#.###.#.#.##.......## # ##.#...#.#.#§#..#.#...#...# ..###.####§#§##.#......# You could see a dart slug. Vanquished Creatures A worm (D:1) A dart slug (D:1) 2 endoplasms (D:1) A goblin (D:1) 8 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 289 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 530 | D:1 | Reached skill level 1 in Fighting 542 | D:1 | Reached skill level 1 in Invocations 550 | D:1 | Reached XP level 3. HP: 13/27 MP: 0/0 550 | D:1 | Learned a level 1 spell: Apportation 659 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, shapermc_ecumenical_altar_mp_vishouse Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Invocations | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 35 Searing Ray || 2 Armor: Robe || 3 Dodge: Dodged || 5