Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 1431866382588465827 (classic levelgen) 18 sigtrap the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Feb 14, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (1677 turns). sigtrap the Magician (Djinni Conjurer) Turns: 1677, Time: 00:01:33 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 22 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of butterflies {unknown} Potions d - a potion of brilliance {unknown} e - a potion of resistance {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the dart slug but do no damage. The dart slug is moderately wounded. The bat misses you. The jackal closely misses you. The jackal bites you. The bat barely misses you. You hit the dart slug but do no damage. The dart slug is moderately wounded. The bat misses you. The jackal misses you. The jackal barely misses you. The dart slug bites you. * * * LOW HITPOINT WARNING * * * The dart slug bites you but does no damage. The jackal closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The bat misses you. The bat closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The dart slug barely misses you. The dart slug launches a dart at you. The slug dart hits you but does no damage. You closely miss the jackal. The bat hits you but does no damage. The bat misses you. The jackal closely misses you. The jackal bites you. You die... ##### ...... ...... ...... ####...... #......... #.wh.....# #.@h.....# #.bw.....# #....###.# ...... #....# .....# +....+ .....# #....# .....# #..†.### .....# ########......# .....# #......P......#.# .....###.....PP......#.# You could see 2 dart slugs, 2 jackals and a bat. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 796 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 1676 | D:1 | HP: 1/21 [jackal (3)] 1677 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, serial_forest, infiniplex_forest_end_3, infiniplex_forest_clump_curved, infiniplex_forest_corner_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_small, infiniplex_forest_clump_diagonal Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Unarmed || 30 Punch || 1 Cast: Magic Dart || 32 Armor: Robe || 7 Dodge: Dodged || 46