Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9239605011242421670 42 sigtrap the Trooper (level 3, -8/52 HPs) Began as a Djinni Conjurer on Mar 9, 2023. Mangled by an orc ... wielding a +1 hand axe of electrocution (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (167 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 167, Time: 00:00:38 Health: -8/52 AC: 2 Str: 8 XL: 3 Next: 77% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . g - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.17/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 6.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 f - Slow Hex 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hound bites you. x2 You sock the hound! The hound is almost dead. The hound barely misses you. You hit the hound. You kill the hound! The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! Your Fighting skill gained 3 levels and is now at level 6! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. There is an open door, spattered with blood here. You hit the white imp. The white imp is lightly wounded. The white imp hits you. The white imp freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You barely miss the white imp. Your punch misses the white imp. The white imp is lightly wounded. The white imp barely misses you. You hit the white imp but do no damage. The white imp is lightly wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The white imp misses you. You barely miss the white imp. The white imp is lightly wounded. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You thump the white imp! You kill the white imp! The orc hits you with a +1 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...).....'@os{.+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion and an orc. Vanquished Creatures A hound (D) A white imp (D) A giant cockroach (D) A goblin (D) A bat (D) A frilled lizard (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 6 | D | Reached skill level 2 in Fighting 9 | D | Reached skill level 3 in Fighting 156 | D | Noticed a hound 156 | D | Noticed a scorpion 156 | D | Noticed an orc wizard 160 | D | Killed a hound 161 | D | Reached skill level 6 in Fighting 161 | D | Reached XP level 2. HP: 17/29 MP: 0/0 161 | D | Reached XP level 3. HP: 21/34 MP: 0/0 161 | D | Learned a level 1 spell: Slow 167 | D | Mangled by an orc Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 6 | 6.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Club || 8 Cast: Magic Dart || 8 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 7