Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12062942879740515111 27 sigtrap the Trooper (level 3, -18/34 HPs) Began as a Djinni Enchanter on Mar 13, 2023. Demolished by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:44 (190 turns). sigtrap the Trooper (Djinni Enchanter) Turns: 190, Time: 00:00:45 Health: -18/34 AC: 2 Str: 9 XL: 3 Next: 25% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Wands g - a wand of roots (5) Scrolls h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste i - a potion of flight {unknown} Skills: + Level 5.7 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 b - Confusing Touch Hex 9% N/A 22% 3 c - Tukima's Dance Hex 9% N/A 22% 3 d - Dazzling Flash Conj/Hex 18% N/A 22% 3 e - Apportation Tloc 18% N/A 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - a wand of roots (5); i - a purple potion Things that are here: a +0 dagger; a +0 leather armour You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. You hit the ogre but do no damage. The ogre hits you with a +0 giant club! You are too injured to fight recklessly! Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (unable to see you, chance to affect: 43%) The ogre looks drowsy... The helpless ogre fails to defend itself. You puncture the ogre! The ogre is heavily wounded. The ogre barely misses you. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you, p - ogre Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, unable to see you, not susceptible) The ogre is unaffected. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * You catch the helpless ogre completely off-guard! You hit the ogre. The ogre is severely wounded. You hit the ogre. The ogre is severely wounded. The ogre closely misses you. You hit the ogre but do no damage. The ogre is severely wounded. The ogre misses you. You hit the ogre. The ogre is severely wounded. You closely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.)@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre (unable to see you). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Enchanter began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 16 | D | Reached skill level 5 in Fighting 16 | D | Reached XP level 2. HP: 19/29 MP: 0/0 16 | D | Reached XP level 3. HP: 22/34 MP: 0/0 16 | D | Learned a level 1 spell: Apportation 180 | D | Noticed an ogre 185 | D | HP: 1/34 [ogre/+0 giant club (14)] 190 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.7 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 18 Punch || 1 Cast: Ensorcelled Hiber || 2 Use: Potion || 2 Stab: Sleeping || 2 Invisible || 1 Dodge: Dodged || 5