Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 13394119847718497638 116 sigtrap the Fighter (level 5, -4/50 HPs) Began as a Djinni Conjurer on Mar 23, 2023. Slain by an ice beast (18 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:54 (152 turns). sigtrap the Fighter (Djinni Conjurer) Turns: 152, Time: 00:00:55 Health: -4/50 AC: 2 Str: 6 XL: 5 Next: 21% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 9.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Freeze Ice 68% 1d8 3% 1 g - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the iguana! You kill the iguana! The searing ray hits the hound! You kill the hound! The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) Your Fighting skill gained 6 levels and is now at level 9! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'f'. You feel agile. The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'g'. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - ice beast The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. The searing ray misses the scorpion. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! You feel a terrible chill! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'†..)@Ys....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast and a scorpion. Vanquished Creatures A scorpion (D) A hound (D) An iguana (D) A bat (D) An endoplasm (D) A goblin (D) A hobgoblin (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 7 | D | Reached skill level 2 in Fighting 9 | D | Reached skill level 3 in Fighting 12 | D | Reached XP level 2. HP: 14/25 MP: 0/0 145 | D | Noticed a scorpion 145 | D | Noticed an ice beast 145 | D | Noticed a scorpion 149 | D | Killed a scorpion 150 | D | Reached skill level 9 in Fighting 150 | D | Reached XP level 3. HP: 18/39 MP: 0/0 150 | D | Learned a level 1 spell: Freeze 150 | D | Reached XP level 4. HP: 21/45 MP: 0/0 150 | D | Reached XP level 5. HP: 23/50 MP: 0/0 150 | D | Learned a level 2 spell: Ensorcelled Hibernation 152 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 9 | 9.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 8 | || 8 Searing Ray | 4 | 3 || 7 Armor: Robe | 1 | || 1 Dodge: Dodged | 2 | || 2