Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 1495746412654637287 36 sigtrap the Trooper (level 3, -5/34 HPs) Began as a Djinni Conjurer on Mar 23, 2023. Slain by an ice beast (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:19 (306 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 306, Time: 00:01:20 Health: -5/34 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . g - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 6.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the jelly. The jelly is moderately wounded. The searing ray hits the jelly! The jelly is heavily wounded. The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast closely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged, 69% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the jelly. The jelly is heavily wounded. The searing ray hits the jelly. The jelly is almost dead. The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast barely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the jelly. The jelly is almost dead. The searing ray hits the jelly! You kill the jelly! The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.WJJ.'.....W.JY@▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a phantom and a jelly. Vanquished Creatures 2 jellies (D) A giant cockroach (D) A quokka (D) A frilled lizard (D) A goblin (D) A kobold (D) 7 creatures vanquished. Vanquished Creatures (others) A foxfire (D) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 11 | D | Reached skill level 2 in Fighting 15 | D | Reached skill level 3 in Fighting 287 | D | Noticed a phantom 287 | D | Noticed a jelly 287 | D | Noticed a jelly 287 | D | Noticed an ice beast 287 | D | Noticed a jelly 292 | D | Killed a jelly 293 | D | Reached skill level 6 in Fighting 293 | D | Reached XP level 2. HP: 8/29 MP: 0/0 293 | D | Reached XP level 3. HP: 9/34 MP: 0/0 293 | D | Learned a level 1 spell: Foxfire 306 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 6 | 6.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 15 Searing Ray || 3 Foxfire || 3 Use: Scroll || 1 Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6