Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 1234784162043388071 168 sigtrap the Fighter (level 5, -1/52 HPs) Began as a Djinni Conjurer on Mar 23, 2023. Was an Initiate of Makhleb. Slain by an unseen horror (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:04:35 (546 turns). sigtrap the Fighter (Djinni Conjurer) Turns: 546, Time: 00:04:36 Health: -1/52 AC: 6 Str: 6 XL: 5 Next: 78% Gold: 0 EV: 14 Int: 22 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . SeeInvis . k - +2 scimitar "Yfowkeho" {freeze, *Rage +Blink rPois Will++} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . j - +0 cloak rCorr . Rampage . i - +0 pair of gloves Will ++... Rage 20% (boots unavailable) Stlth ++........ NoTele + (no amulet) HPRegen 0.17/turn l - +2 ring of protection MPRegen 0.00/turn m - +2 ring of evasion @: flying, very slightly contaminated, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Evoke Blink You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons k - the +2 scimitar "Yfowkeho" (weapon) {freeze, *Rage +Blink rPois Will++} (You found it in the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) j - a +0 cloak (worn) Jewellery l - a +2 ring of protection (left hand) m - a +2 ring of evasion (right hand) Wands h - a wand of iceblast (10) Scrolls f - 2 scrolls of blinking Potions b - 5 potions of curing c - 3 potions of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 10.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Apportation Tloc 34% N/A 3% 1 g - Passwall Tmut/Erth 14% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Something closely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (lightly wounded, unable to see you, 89% to hit) The searing ray hits something. The searing ray hits something but does no damage. The searing ray hits the acid dragon. The acid dragon is moderately wounded. The acid dragon roars! The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The acid dragon roars! * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded, unable to see you, 89% to hit) The searing ray misses the acid dragon. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The acid dragon roars! The acid dragon roars! Something hits you. * * * LOW HITPOINT WARNING * * * Something barely misses you. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded, unable to see you, 89% to hit) The searing ray hits the acid dragon. The acid dragon is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something completely misses you. Something hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ D.oOD{{@.[...)?!'_______ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a two-headed ogre (unable to see you), 2 acid dragons and an orc wizard (unable to see you). Vanquished Creatures An ogre (D) A scorpion (D) A gnoll (D) An adder (D) A ball python (D) A goblin (D) 2 hobgoblins (D) A kobold (D) A quokka (D) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 9 | D | Reached skill level 2 in Fighting 11 | D | Reached skill level 3 in Fighting 14 | D | Reached XP level 2. HP: 9/25 MP: 0/0 215 | D | Noticed a scorpion 215 | D | Noticed an ogre 219 | D | Reached skill level 5 in Fighting 219 | D | Reached XP level 3. HP: 16/34 MP: 0/0 219 | D | Learned a level 1 spell: Apportation 219 | D | Killed an ogre 220 | D | Reached skill level 9 in Fighting 220 | D | Reached XP level 4. HP: 19/45 MP: 0/0 220 | D | Reached XP level 5. HP: 21/50 MP: 0/0 220 | D | Learned a level 2 spell: Passwall 224 | D | Reached skill level 10 in Fighting 473 | D | Found a snail-covered altar of Cheibriados. 473 | D | Found a shadowy altar of Dithmenos. 473 | D | Found a white marble altar of Elyvilon. 473 | D | Found a blossoming altar of Fedhas. 473 | D | Found an opulent altar of Gozag. 474 | D | Found a hazy altar of Hepliaklqana. 475 | D | Found a viscous altar of Jiyva. 477 | D | Found a corrupted altar of Lugonu. 478 | D | Found a burning altar of Makhleb. 479 | D | Found a sparkling altar of Nemelex Xobeh. 480 | D | Found an iron altar of Okawaru. 481 | D | Found a stormy altar of Qazlal. 482 | D | Found a sacrificial altar of Ru. 484 | D | Found a bloodstained altar of Trog. 485 | D | Found a hide-covered altar of Uskayaw. 486 | D | Became a worshipper of Makhleb the Destroyer 488 | D | Found an ornate altar of the Wu Jian Council. 489 | D | Found a shimmering altar of Xom. 490 | D | Found a basalt altar of Yredelemnul. 491 | D | Found a glowing silver altar of Zin. 492 | D | Found a glowing golden altar of the Shining One. 528 | D | Got the +2 scimitar "Yfowkeho" {freeze, *Rage +Blink rPois | Will++} 538 | D | Noticed an acid dragon 538 | D | Noticed a two-headed ogre 538 | D | Noticed an acid dragon 538 | D | Noticed a shadow 546 | D | Slain by an unseen horror Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 5 9 10 | 10.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 10 | || 10 Searing Ray | 4 | 11 || 15 Use: Potion | | 1 || 1 Armor: Robe | 1 | 3 || 4 Dodge: Dodged | 2 | 4 || 6