Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4030140524960560450 37 sigtrap the Ducker (level 3, -3/25 HPs) Began as a Djinni Conjurer on Mar 23, 2023. Slain by a gnoll bouda ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:26 (174 turns). sigtrap the Ducker (Djinni Conjurer) Turns: 174, Time: 00:00:27 Health: -3/25 AC: 2 Str: 8 XL: 3 Next: 60% Gold: 0 EV: 13 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 4.5 Dodging + Level 3.6 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 22% 4 f - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Spellcasting skill increases to level 4! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (81% to hit) The searing ray hits the gnoll bouda but does no damage. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ufetubus. The ufetubus is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You hit the gnoll bouda but do no damage. The gnoll bouda hits you with a +0 club. You die... ▓<▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓)▓ ▓†▓ ▓†▓ ▓.▓ ▓@▓ ▓g▓ ▓O▓ ▓5▓ ▓.▓ ▓h▓ ▓.▓ ▓+▓ You could see an ogre, a gnoll bouda, a hound and an ufetubus. Vanquished Creatures A hound (D) A giant cockroach (D) A goblin (D) A quokka (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D | Noticed a hound 166 | D | Noticed a gnoll bouda 166 | D | Noticed an ogre 166 | D | Noticed a hound 172 | D | Killed a hound 173 | D | Reached XP level 2. HP: 7/21 MP: 0/0 173 | D | Reached XP level 3. HP: 9/25 MP: 0/0 173 | D | Learned a level 1 spell: Slow 173 | D | HP: 1/25 [gnoll bouda/+0 club (6)] 174 | D | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.6 Dodging | 4 | 4.5 Spellcasting | 4 | 4.3 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 14 Searing Ray || 1 Dodge: Dodged || 6