Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 1121663894897620058 39 sigtrap the Trooper (level 3, -7/35 HPs) Began as a Djinni Conjurer on Mar 23, 2023. Mangled by an iguana (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:47 (234 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 234, Time: 00:00:47 Health: -7/35 AC: 2 Str: 8 XL: 3 Next: 67% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 6.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 f - Apportation Tloc 30% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the phantom. The phantom is moderately damaged. The searing ray misses the orc. (Press . to maintain the ray.) The iguana closely misses you. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The iguana bites you! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 79% to hit) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the centaur! The centaur is almost dead. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iguana barely misses you. You feel better. The iguana bites you but does no damage. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 79% to hit) The searing ray misses the iguana. The searing ray hits the centaur! You kill the centaur! The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iguana bites you! You die... ▓<▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓÷▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓l▓ ▓)▓ ▓W▓ ▓)▓ ▓.▓ ▓.▓ ▓+▓ You could see a phantom and an iguana. Vanquished Creatures A centaur (D) A hound (D) An orc (D) A ball python (D) A giant cockroach (D) A quokka (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 11 | D | Reached skill level 2 in Fighting 13 | D | Reached skill level 3 in Fighting 214 | D | Noticed a hound 214 | D | Noticed an iguana 214 | D | Noticed a centaur 214 | D | Noticed a phantom 227 | D | Killed a hound 228 | D | Reached skill level 6 in Fighting 228 | D | Reached XP level 2. HP: 3/30 MP: 0/0 228 | D | Reached XP level 3. HP: 3/35 MP: 0/0 228 | D | Learned a level 1 spell: Apportation 234 | D | Killed a centaur 234 | D | Mangled by an iguana Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 6 | 6.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 23 Searing Ray || 4 Use: Potion || 2 Armor: Robe || 5 Dodge: Dodged || 19