Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11482365717306284694 7 sigtrap the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Mar 23, 2023. Slain by a scorpion (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (179 turns). sigtrap the Magician (Djinni Conjurer) Turns: 179, Time: 00:00:15 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.3 Dodging + Level 2.5 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..oohs@....)...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion, a hound and 2 orcs. Vanquished Creatures An orc (D) A giant cockroach (D) A goblin (D) A hobgoblin (D) A ball python (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D | Noticed a hound 166 | D | Noticed a scorpion 169 | D | Reached XP level 2. HP: 18/21 MP: 0/0 179 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.5 Dodging | 3 | 3.3 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 20 Armor: Robe || 2 Dodge: Dodged || 10