Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16776499409301695582 0 sigtrap the Conjurer (level 1, 0/13 HPs) Began as a Formicid Conjurer on Apr 5, 2023. Slain by an endoplasm (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:10 (8 turns). sigtrap the Conjurer (Formicid Conjurer) Turns: 8, Time: 00:00:11 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds Skills: - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Dazzling Flash Conj/Hex 14% N/A 26% 3 Fulminant Prism Conj/Hex 3% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, sigtrap the Formicid Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, sigtrap the Formicid Conjurer. Press ? for a list of commands and other information. You sense a monster nearby. You open the door. 2 endoplasms, a rat, a goblin and a quokka come into view. The goblin shouts! The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The endoplasm hits you but does no damage. The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm jiggles. The endoplasm hits you. You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓J▓ ▓r▓ ▓g▓ ▓r▓ ▓.▓ ▓+▓ You could see 2 endoplasms, a quokka, a goblin and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Formicid Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 8 | D | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 2 Armor: Robe || 1