Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10190873839803072332 (custom seed) 30 sigtrap the Conjurer (level 3, 0/15 HPs) Began as a Felid Conjurer on Apr 10, 2023. Slain by a hound (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1170 turns). sigtrap the Conjurer (Felid Conjurer) Turns: 1170, Time: 00:01:47 Health: 0/15 AC: 1 Str: 5 XL: 3 Next: 3% Magic: 1/7 EV: 17 Int: 19 God: Gold: 87 SH: 0 Dex: 14 Spells: 5/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Potions a - a potion of magic b - a potion of heal wounds g - a potion of mutation h - a potion of might {unknown} Skills: + Level 0.5 Fighting + Level 3.2 Dodging + Level 3.3 Stealth + Level 0.5 Unarmed Combat + Level 2.2 Spellcasting + Level 3.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Call Canine Familiar Summ 2% N/A 45% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Leda's Liquefaction Hex/Erth 1% N/A 86% 4 Portal Projectile Hex/Tloc Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History A rat comes into view. The magic dart hits the hound. The hound is lightly wounded. The hound barely misses you. x2 The magic dart hits the hound. The hound is lightly wounded. The hound closely misses you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound bites you. The hound barely misses you. You miscast Magic Dart. Nothing appears to happen. The hound misses you. A hobgoblin comes into view. The magic dart hits the hound. The hound is heavily wounded. The hound bites you. The hound misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 100% to hit) The magic dart hits the hound. The hound is severely wounded. You feel your willpower return. The hound bites you but does no damage. A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin shouts! The hound completely misses you. The hound misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The hound attacks as you move away! The hound bites you. A hobgoblin comes into view. You see here a grey potion. A dart slug comes into view. The hound bites you. You die... ............. ............ ..........# ##........## #..........## #...........# # ..###...........## ..........<......... #....##............. .........g.h@<...... ..#...#............. ..... #..rg......... .... #.#........... ... ............... .. .....##...##.### . .....[ ###w....# ...g... ... .. You could see a hound, a dart slug, 3 hobgoblins and a rat. Vanquished Creatures 5 ball pythons (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 186 | D:1 | Reached XP level 2. HP: 11/11 MP: 3/6 877 | D:1 | Reached XP level 3. HP: 15/15 MP: 1/7 1170 | D:2 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_ring, minmay_pentomino_t4 D:2: layout_rooms, hellmonk_ecumenical_altar_defaced_shrine Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Fighting | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 2.2 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 53 Use: Scroll || 5 Armor: Skin || 3 Dodge: Dodged || 16