Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 7481248415715242844 92 sigtrap the Conjurer (level 4, 0/34 HPs) Began as a Gnoll Conjurer on Apr 10, 2023. Succumbed to an adder's poison ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:26 (141 turns). sigtrap the Conjurer (Gnoll Conjurer) Turns: 141, Time: 00:00:27 Health: 0/34 AC: 2 Str: 9 XL: 4 Next: 60% Magic: 11/11 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 13/14 levels left rFire . . . SeeInvis . h - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (0 -> -8), on berserk cooldown, slowed, very slow A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 2.9 Fighting + Level 2.9 Short Blades + Level 2.9 Long Blades + Level 2.9 Axes + Level 2.9 Maces & Flails + Level 2.9 Polearms + Level 2.9 Staves + Level 2.9 Ranged Weapons + Level 2.9 Throwing + Level 2.9 Armour + Level 5.5 Dodging + Level 5.1 Stealth + Level 2.9 Shields + Level 2.9 Unarmed Combat + Level 5.8 Spellcasting + Level 7.5 Conjurations + Level 2.3 Hexes + Level 2.3 Summonings + Level 2.3 Necromancy + Level 2.3 Translocations + Level 2.3 Transmutations + Level 2.3 Fire Magic + Level 2.3 Ice Magic + Level 2.3 Air Magic + Level 2.3 Earth Magic + Level 2.3 Poison Magic + Level 3.2 Invocations + Level 2.9 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Dazzling Flash Conj/Hex 42% N/A 4% 3 Fulminant Prism Conj/Hex 10% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are no longer berserk. You are exhausted. You feel yourself slow down. The howler monkey hoots and howls with incredible vigour! You hit the adder but do no damage. The adder is severely wounded. The adder closely misses you. The adder bites you. The howler monkey hoots and howls with incredible vigour! The adder barely misses you. You miss the adder. The adder is severely wounded. The adder barely misses you. The adder misses you. You closely miss the adder. The adder is severely wounded. The adder bites you but does no damage. The adder closely misses you. You hit the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder barely misses you. The adder closely misses you. You hit the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. The howler monkey hoots and howls with incredible vigour! The scorpion stings you but does no damage. You barely miss the scorpion. You bite the scorpion, but do no damage. You die... ▓<▓ ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ∆ ▓@▓ ∆ ▓s▓ ∆ ▓.▓ ∆ ▓h▓ ∆ ▓.▓ ∆ ▓.▓ ∆ ▓.▓ ∆ ▓+▓ ∆ You could see a scorpion and a howler monkey (catching breath). Vanquished Creatures A phantom (D) An adder (D) An orc (D) An endoplasm (D) A goblin (D) A hobgoblin (D) A kobold (D) A frilled lizard (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 8 | D | Reached skill level 5 in Spellcasting 10 | D | Reached skill level 1 in Invocations 16 | D | Reached skill level 1 in Fighting 16 | D | Reached skill level 1 in Short Blades 16 | D | Reached skill level 1 in Long Blades 16 | D | Reached skill level 1 in Axes 16 | D | Reached skill level 1 in Maces & Flails 16 | D | Reached skill level 1 in Polearms 16 | D | Reached skill level 1 in Staves 16 | D | Reached skill level 1 in Ranged Weapons 16 | D | Reached skill level 1 in Throwing 16 | D | Reached skill level 1 in Armour 16 | D | Reached skill level 1 in Shields 16 | D | Reached skill level 1 in Unarmed Combat 16 | D | Reached skill level 1 in Evocations 114 | D | Noticed a phantom 114 | D | Noticed a scorpion 114 | D | Noticed a howler monkey 120 | D | Reached XP level 2. HP: 21/21 MP: 8/8 128 | D | Killed a phantom 129 | D | Reached skill level 5 in Dodging 129 | D | Reached skill level 5 in Stealth 129 | D | Reached XP level 3. HP: 19/28 MP: 10/10 129 | D | Reached XP level 4. HP: 23/34 MP: 11/11 141 | D | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.8 Invocations | 1 3 | 3.2 Fighting | 1 2 | 2.9 Short Blades | 1 2 | 2.9 Long Blades | 1 2 | 2.9 Axes | 1 2 | 2.9 Maces & Flails | 1 2 | 2.9 Polearms | 1 2 | 2.9 Staves | 1 2 | 2.9 Ranged Weapons | 1 2 | 2.9 Throwing | 1 2 | 2.9 Armour | 1 2 | 2.9 Shields | 1 2 | 2.9 Unarmed Combat | 1 2 | 2.9 Evocations | 1 2 | 2.9 Dodging | 5 | 5.5 Stealth | 5 | 5.1 Hexes | 2 | 2.3 Summonings | 2 | 2.3 Necromancy | 2 | 2.3 Translocations | 2 | 2.3 Transmutations | 2 | 2.3 Fire Magic | 2 | 2.3 Ice Magic | 2 | 2.3 Air Magic | 2 | 2.3 Earth Magic | 2 | 2.3 Poison Magic | 2 | 2.3 Conjurations | | 7.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Club | 13 | 13 || 26 Bite | 2 | 2 || 4 Cast: Magic Dart | 6 | || 6 Use: Potion | 1 | || 1 Armor: Robe | 2 | 3 || 5 Dodge: Dodged | 5 | 10 || 15