Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5377741669846449743 (custom seed) 84 sigtrap the Magician (level 4, -7/33 HPs) Began as a Djinni Hedge Wizard on Apr 11, 2023. Mangled by a wight ... wielding a +3 mace (14 damage) ... on level 3 of the Dungeon. The game lasted 00:08:19 (3619 turns). sigtrap the Magician (Djinni Hedge Wizard) Turns: 3619, Time: 00:08:20 Health: -7/33 AC: 2 Str: 9 XL: 4 Next: 72% Gold: 1110 EV: 10 Int: 23 God: SH: 8 Dex: 13 rFire + + . SeeInvis + a - +1 whip (venom) rCold x . . Faith . r - +1 kite shield rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn x - +6 ring of intelligence MPRegen 0.00/turn t - ring of see invisible @: flying, studying Spellcasting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 1110 gold pieces. Inventory: Hand Weapons a - a +1 whip of venom (weapon) Missiles e - 4 atropa-tipped darts j - 3 boomerangs k - 17 poisoned darts y - 2 boomerangs of dispersal Armour b - a +0 robe (worn) c - a +0 hat (worn) i - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You found it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. r - a +1 kite shield (worn) w - the +0 pair of gloves "Kakhisea" {rN+ Str+2 Int-5} (You found it on level 3 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (-5). rN: It protects you from negative energy. Jewellery p - a ring of willpower t - a ring of see invisible (right hand) x - a +6 ring of intelligence (left hand) Scrolls d - a scroll of enchant weapon Potions f - a potion of might g - a potion of haste {unknown} h - a potion of heal wounds {unknown} l - 2 potions of ambrosia {unknown} m - a potion of mutation {unknown} n - a potion of berserk rage {unknown} o - a potion of lignification {unknown} q - a potion of resistance {unknown} s - a potion of curing {unknown} u - a potion of flight {unknown} v - a potion of magic {unknown} Skills: * Level 2.0 Fighting + Level 1.6 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.6 Shields + Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 11% 1 b - Blink Tloc 34% N/A 16% 2 c - Call Imp Summ 17% N/A 16% 2 d - Slow Hex 68% N/A 11% 1 e - Conjure Flame Conj/Fire 17% 6-21 32% 3 f - Mephitic Cloud Conj/Pois/Air 17% N/A 32% 3 g - Summon Small Mammal Summ 68% N/A 11% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your quokka bites the wight. The wight barely misses your crimson imp. Your crimson imp hits the wight but does no damage. Your quokka bites the wight but does no damage. The wight misses your crimson imp. Your crimson imp hits the wight but does no damage. Your quokka closely misses the wight. The wight hits your crimson imp with a +3 mace! Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Your quokka bites the wight but does no damage. Casting: Call Imp (safe; 16% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Your quokka bites the wight but does no damage. Your quokka bites the wight. You block the wight's attack. Your quokka barely misses the wight. The wight barely misses your quokka. Casting: Call Imp (safe; 16% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A beastly little devil appears in a puff of frigid air. * * * LOW HITPOINT WARNING * * * Your quokka bites the wight but does no damage. The wight hits your quokka with a +3 mace. The wight drains your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! You swap places. Your white imp closely misses the wight. You swap places. You block the wight's attack. Your white imp barely misses the wight. Your white imp misses the wight. The wight misses you. Your white imp gestures at the wight. The puff of frost hits the wight. The wight resists. Your magical contamination has completely faded away. The wight attacks as you move away! The wight hits you with a +3 mace! You die... ##.###...#...#...##.# #.# #.<.'.8.'.<.##.# #.###...#...#.(.##.# #..######...######.# ##......#...#......# #.....['.⌠.'......# #......#...#......# ########...######## #...#...#...# #.>)'.8.'.>@# #...#...#5z.# ######'###### #...# #.>.# #...# ##### You could see a wight (ally target) and a friendly white imp (summoned). Vanquished Creatures An adder (D:3) 2 dart slugs An orc (D:3) 4 bats 3 endoplasms 4 giant cockroaches 10 goblins 7 hobgoblins 2 quokkas 6 ball pythons 2 frilled lizards 4 kobolds 11 rats 57 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 425 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 1008 | D:1 | You are sucked into a shaft and drop 1 floor! 1057 | D:2 | Reached skill level 1 in Fighting 1083 | D:2 | Reached skill level 1 in Shields 1244 | D:1 | Reached skill level 1 in Armour 1280 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 1280 | D:1 | Learned a level 1 spell: Summon Small Mammal 1447 | D:1 | Identified a scroll of acquirement 1447 | D:1 | Acquired 926 gold pieces 1488 | D:2 | Acquired a manual of Spellcasting 1514 | D:2 | Found a faded altar of an unknown god. 2352 | D:3 | Found a broken altar of Ashenzari. 2365 | D:3 | Reached XP level 4. HP: 26/32 MP: 0/0 2883 | D:3 | Identified the +0 pair of gloves "Kakhisea" {rN+ Str+2 | Int-5} 3025 | D:3 | Reached skill level 3 in Spellcasting 3588 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 3589 | D:4 | Noticed a wight 3589 | D:4 | Noticed a wight 3589 | D:4 | Noticed a wight 3619 | D:3 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring, nrook_loot_triangle, due_unseen_surprise D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, minmay_parallelograms D:3: minmay_spotlight, layout_rooms, kennysheep_orc_sif_temple, ashenzari_conservatory_becter, nicolae_elevator_lobby_plus D:4: layout_loops_ring, mainiacjoe_overflow_surrounded_room, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Shields | 1 | 1.6 Armour | 1 | 1.6 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 8 | 14 || 22 Cast: Magic Dart | 84 | 45 || 129 Call Imp | | 4 || 4 Summon Small Mamm | | 1 || 1 Blink | | 1 || 1 Use: Scroll | 8 | 2 || 10 Armor: Robe | 2 | 10 || 12 Dodge: Dodged | 8 | 27 || 35 Block: Kite shield | | 4 || 4