Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12887417802939725038 (custom seed) 29 sigtrap the Conjurer (level 3, -2/19 HPs) Began as a Kobold Conjurer on Apr 14, 2023. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1154 turns). sigtrap the Conjurer (Kobold Conjurer) Turns: 1154, Time: 00:02:00 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 2/6 EV: 15 Int: 21 God: Gold: 33 SH: 0 Dex: 13 Spells: 1/7 levels left rFire . . . SeeInvis . f - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify e - a scroll of amnesia Potions b - a potion of magic c - a potion of heal wounds {unknown} h - a potion of curing j - a potion of attraction Skills: + Level 3.0 Dodging + Level 3.3 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 22% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You finish memorising. Spell assigned to 'b'. This spell is extremely dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 1? You finish memorising. Spell assigned to 'c'. A rat comes into view. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Magic restored. c - a yellow potion You see here a +0 dagger. Found a stone staircase leading down. A ball python comes into view. A worm comes into view. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You finish channelling your searing ray. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the worm but do no damage. You hit the worm but do no damage. The worm bites you. You barely miss the worm. The worm completely misses you. You hit the worm but do no damage. You hit the worm but do no damage. The worm misses you. You completely miss the worm. The worm bites you! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worm but do no damage. You hit the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! You die... ......# ......# ...... ....w###### ....@#..... .....#..... ........... .....#.#..... #..#...>...... ##............. ....#.##..##### ...........# #.#.†#)###.# ##.#....# #.# You could see a worm. Vanquished Creatures An adder (D:2) 3 ball pythons An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:2) 3 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 4 rats 19 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 2 plants (D:2) 3 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 531 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 1077 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/6 1080 | D:2 | Learned a level 2 spell: Searing Ray 1084 | D:2 | Learned a level 3 spell: Dazzling Flash 1154 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_loops_ring, minmay_hexomino_f4 D:2: layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.0 Spellcasting | | 2.6 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Short sword || 20 Unarmed || 1 Cast: Magic Dart || 24 Searing Ray || 3 Use: Scroll || 6 Stab: Sleeping || 3 Armor: Robe || 4 Dodge: Dodged || 16