Seeded DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6388931927377088781 (custom seed) 21 sigtrap the Magician (level 3, -2/29 HPs) Began as a Djinni Conjurer on Apr 18, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (515 turns). sigtrap the Magician (Djinni Conjurer) Turns: 515, Time: 00:01:12 Health: -2/29 AC: 2 Str: 8 XL: 3 Next: 5% Gold: 17 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of enchant armour {unknown} d - 2 scrolls of magic mapping {unknown} e - a scroll of vulnerability {unknown} Skills: + Level 2.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 f - Sandblast Erth 30% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel stronger. x2 The power to cast Sandblast wells up from within. Spell assigned to 'f'. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You aren't carrying any potions. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal completely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... ..#.. ....??# #.... ..... ..... ).... ...## ... ### .†. #. .... ### #.# #.#... ##.. #.# #....# ##... #h# #....# #.... #@# #....# #.... #.# #....# #.... #.# #....# #.... #.# #....# #.... #.###.#### #.... #..)....# ##... #.......# ##.. #.......# ### #.......# #.......# You could see a jackal. Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached skill level 1 in Fighting 172 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 506 | D:1 | HP: 1/23 [jackal (3)] 510 | D:1 | Reached XP level 3. HP: 2/29 MP: 0/0 510 | D:1 | Learned a level 1 spell: Sandblast 515 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 21 Cast: Magic Dart || 26 Armor: Robe || 3 Dodge: Dodged || 17