Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 13495489354848503609 84 sigtrap the Unbeliever (level 4, -5/37 HPs) Began as a Djinni Conjurer on Apr 24, 2023. Slain by an iguana (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:25 (321 turns). sigtrap the Unbeliever (Djinni Conjurer) Turns: 321, Time: 00:01:26 Health: -5/37 AC: 2 Str: 8 XL: 4 Next: 74% Gold: 0 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions d - a potion of haste e - a potion of berserk rage Skills: + Level 3.9 Fighting + Level 3.9 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Shields - Level 3.2 Spellcasting + Level 3.9 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 f - Necrotise Necr 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an iguana (moderately wounded, 81% to hit) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the phantom. The phantom is moderately damaged. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The iguana misses you. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 81% to hit) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iguana bites you! * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 81% to hit) You feel better. The iguana misses you. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 81% to hit) The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iguana bites you! You die... ▓+▓ ▓.▓ ▓.▓ ▓s▓ ▓W▓ ▓l▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓÷▓ ▓.▓ ▓.▓ You could see a phantom, a scorpion and an iguana. Vanquished Creatures A phantom (D) An adder (D) A bat (D) A goblin (D) A kobold (D) 2 frilled lizards (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Shields 7 | D | Reached skill level 1 in Fighting 7 | D | Reached skill level 1 in Armour 7 | D | Reached skill level 1 in Invocations 111 | D | Noticed a scorpion 111 | D | Noticed a phantom 111 | D | Noticed an iguana 111 | D | Noticed a phantom 127 | D | Killed a phantom 128 | D | Reached XP level 2. HP: 10/26 MP: 0/0 128 | D | Reached XP level 3. HP: 13/31 MP: 0/0 128 | D | Learned a level 1 spell: Necrotise 128 | D | Reached XP level 4. HP: 15/37 MP: 0/0 321 | D | Slain by an iguana Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Shields | 3 | 3.9 Fighting | 3 | 3.9 Armour | 3 | 3.9 Invocations | 3 | 3.9 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 19 | || 19 Searing Ray | | 6 || 6 Use: Potion | 1 | 1 || 2 Scroll | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 5 | 3 || 8