Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8953799098225105688 6 sigtrap the Trooper (level 2, -6/25 HPs) Began as a Djinni Conjurer on Apr 24, 2023. Killed by nerve-wracking pain ... invoked by a shadow imp (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (136 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 136, Time: 00:00:14 Health: -6/25 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +0 dagger; a +0 dagger; a goblin corpse You reach down and open the door. A quokka, an iguana, an orc, a scorpion and a shadow imp come into view. The shadow imp shouts! The orc shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (100% to hit) The magic dart hits the shadow imp. The shadow imp is lightly wounded. The iguana hisses angrily. The shadow imp picks up a beetle and eats it. The shadow imp gestures at you. Pain shoots through your body! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (lightly wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is moderately wounded. The shadow imp barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (heavily wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is almost dead. The shadow imp hits you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (almost dead, 100% to hit) The magic dart hits the shadow imp. The shadow imp is almost dead. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.rlos5@....)...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion, an iguana, a shadow imp, an orc and a quokka. Vanquished Creatures A bat (D) 2 goblins (D) A jackal (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 11 | D | Reached XP level 2. HP: 15/25 MP: 0/0 131 | D | Noticed a scorpion 136 | D | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 12 Armor: Robe || 1 Dodge: Dodged || 2