Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 3513990010501772339 28 sigtrap the Trooper (level 3, 0/34 HPs) Began as a Djinni Conjurer on Apr 24, 2023. Slain by an ufetubus (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:22 (267 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 267, Time: 00:00:22 Health: 0/34 AC: 2 Str: 8 XL: 3 Next: 30% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 5.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 f - Necrotise Necr 60% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (76% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray misses the adder. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc barely misses you. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (almost dead, 76% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the adder! You kill the adder! The searing ray misses the ufetubus. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Increase (s)trength, (i)ntelligence, or (d)exterity? The power to cast Necrotise wells up from within. Spell assigned to 'f'. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (60% to hit) The searing ray hits the ufetubus. The ufetubus is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ufetubus hits you but does no damage. x2 Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (moderately wounded, 60% to hit) The searing ray hits the ufetubus. The ufetubus is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ufetubus hits you. You die... ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓5▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an ufetubus. Vanquished Creatures 2 adders (D) 2 orcs (D) A ball python (D) 2 goblins (D) A hobgoblin (D) A frilled lizard (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 8 | D | Reached skill level 2 in Fighting 13 | D | Reached skill level 3 in Fighting 263 | D | Reached skill level 4 in Fighting 263 | D | Reached XP level 2. HP: 14/27 MP: 0/0 266 | D | Reached skill level 5 in Fighting 266 | D | Reached XP level 3. HP: 8/34 MP: 0/0 266 | D | Learned a level 1 spell: Necrotise 267 | D | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Cast: Magic Dart || 15 Searing Ray || 5 Armor: Robe || 3 Dodge: Dodged || 7