Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14324438900944806822 128 sigtrap the Fighter (level 5, -1/51 HPs) Began as a Djinni Conjurer on Apr 24, 2023. Slain by a gnoll bouda ... wielding a +0 whip (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:22 (213 turns). sigtrap the Fighter (Djinni Conjurer) Turns: 213, Time: 00:01:22 Health: -1/51 AC: 2 Str: 6 XL: 5 Next: 33% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 14 rFire + + . SeeInvis . c - +0 dagger (drain) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.17/turn (no ring) MPRegen 0.00/turn (no ring) @: weakened, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons c - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 9.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 f - Summon Small Mammal Summ 60% N/A 3% 1 g - Ensorcelled Hibernat Hex/Ice 30% N/A 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 79% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almost dead, chance to affect: 49%) Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almost dead, 79% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, chance to affect: 49%) You miscast Ensorcelled Hibernation. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 whip! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...@g....)..)..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a gnoll bouda. Vanquished Creatures A water moccasin (D) A gnoll (D) A white imp (D) An orc (D) 2 endoplasms (D) A kobold (D) A quokka (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 8 | D | Reached skill level 2 in Fighting 10 | D | Reached skill level 3 in Fighting 14 | D | Reached XP level 2. HP: 11/25 MP: 0/0 194 | D | Noticed a water moccasin 198 | D | Reached skill level 5 in Fighting 200 | D | Reached XP level 3. HP: 12/33 MP: 0/0 200 | D | Learned a level 1 spell: Summon Small Mammal 202 | D | Killed a water moccasin 203 | D | Reached skill level 9 in Fighting 203 | D | Reached XP level 4. HP: 23/46 MP: 0/0 203 | D | Reached XP level 5. HP: 25/51 MP: 0/0 203 | D | Learned a level 2 spell: Ensorcelled Hibernation 213 | D | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 5 9 | 9.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 10 | || 10 Searing Ray | 7 | 6 || 13 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 4 | 2 || 6