Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16289349563587951283 37 sigtrap the Trooper (level 3, -7/35 HPs) Began as a Djinni Conjurer on Apr 24, 2023. Mangled by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:20 (186 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 186, Time: 00:00:20 Health: -7/35 AC: 2 Str: 6 XL: 3 Next: 62% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 6.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Sting Tmut/Pois 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre is heavily wounded. The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray misses the ogre. The searing ray hits the iguana. The iguana is almost dead. The searing ray misses the hound. (Press . to maintain the ray.) The ogre closely misses you. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the iguana. You kill the iguana! The searing ray hits the hound. The hound is moderately wounded. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) Increase (s)trength, (i)ntelligence, or (d)exterity? The power to cast Sting wells up from within. Spell assigned to 'f'. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the hound. The hound is heavily wounded. The searing ray hits the hound. The hound is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓@▓ ▓O▓ ▓h▓ ▓h▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an ogre and 2 hounds. Vanquished Creatures An iguana (D) An ufetubus (D) 2 giant cockroaches (D) A hobgoblin (D) A quokka (D) A frilled lizard (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 8 | D | Reached skill level 2 in Fighting 14 | D | Reached skill level 3 in Fighting 15 | D | Reached XP level 2. HP: 12/25 MP: 0/0 181 | D | Noticed an ogre 184 | D | Reached skill level 4 in Fighting 186 | D | Reached skill level 6 in Fighting 186 | D | Reached XP level 3. HP: 14/35 MP: 0/0 186 | D | Learned a level 1 spell: Sting 186 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 6 | 6.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 9 Searing Ray || 5 Armor: Robe || 1 Dodge: Dodged || 3