Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11128188892676506357 28 sigtrap the Magician (level 3, -5/26 HPs) Began as a Djinni Hedge Wizard on Apr 26, 2023. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1533 turns). sigtrap the Magician (Djinni Hedge Wizard) Turns: 1533, Time: 00:02:27 Health: -5/26 AC: 2 Str: 11 XL: 3 Next: 30% Gold: 47 EV: 16 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - staff of earth rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn d - +4 ring of evasion MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves a - a staff of earth (weapon) Jewellery d - a +4 ring of evasion (left hand) Scrolls e - 2 scrolls of immolation Potions f - a potion of curing h - a potion of berserk rage {unknown} Skills: + Level 0.9 Fighting + Level 0.8 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat - Level 2.4 Spellcasting + Level 0.7 Invocations + Level 0.8 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 g - Beastly Appendage Tmut 18% N/A 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence misses you. You hit Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence completely misses you. The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The magic dart hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The magic dart hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The magic dart hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! You die... #.# +.+ #.# ... #.#### #.#.=# #.# +.@..# #.####@##+#.# #...........# #.####.##+#.# #.#..#:# #.#).'.+ .# #(#'##.####.# #...:.......# #.#†##.####.# #.#..#.# #.# You could see Terence. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 2 bats (D:1) A giant cockroach (D:1) 3 hobgoblins 5 kobolds A quokka (D:2) A frilled lizard (D:1) A goblin (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 314 | D:1 | You are sucked into a shaft and drop 1 floor! 371 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 612 | D:1 | Found a faded altar of an unknown god. 1301 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 1301 | D:2 | Learned a level 1 spell: Beastly Appendage 1511 | D:2 | Noticed Terence 1533 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms, hellmonk_ecumenical_altar_blasted D:2: minmay_door_path, layout_rooms, uniq_terence Action || total -------------------------++------- Melee: Staff || 14 Cast: Magic Dart || 69 Use: Scroll || 2 Armor: Robe || 1 Dodge: Dodged || 35