Dungeon Sprint DCSS version 0.30-a0-1160-g6e42c06551 (webtiles) character file. Game seed: 15470868328226287092 214 sigtrap the Destroyer (level 5, 0/42 HPs) Began as a Gnoll Conjurer on Apr 26, 2023. Slain by a sleepcap (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:29 (109 turns). sigtrap the Destroyer (Gnoll Conjurer) Turns: 109, Time: 00:00:30 Health: 0/42 AC: 2 Str: 9 XL: 5 Next: 91% Magic: 8/14 EV: 2 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 14/17 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no teleportation @: sleeping A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 4.1 Fighting + Level 4.1 Short Blades + Level 4.1 Long Blades + Level 4.1 Axes + Level 4.1 Maces & Flails + Level 4.1 Polearms + Level 4.1 Staves + Level 4.1 Ranged Weapons + Level 4.1 Throwing + Level 4.1 Armour + Level 6.2 Dodging + Level 6.0 Stealth + Level 4.1 Shields + Level 4.1 Unarmed Combat + Level 6.5 Spellcasting + Level 8.0 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic + Level 4.5 Invocations + Level 4.1 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 48% N/A 3% 3 Fulminant Prism Conj/Hex 12% 3d9 12% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The ice beast is almost dead. The searing ray misses the phantom. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast! You kill the ice beast! The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the phantom! You destroy the phantom! You finish channelling your searing ray. There is an open door to the Dungeon, spattered with blood here. You see here a hound corpse. Things that are here: a +0 club; a goblin corpse There is an open door, spattered with blood here. You see here an adder corpse. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You hit the sleepcap. The sleepcap is lightly damaged. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap barely misses you. You hit the sleepcap but do no damage. You bite the sleepcap, but do no damage. The sleepcap is lightly damaged. The sleepcap barely misses you. You hit the sleepcap. You bite the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. You bite the sleepcap, but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You die... ▓)▓ ▓.▓ ▓.▓ ▓.▓ ∆ ▓.▓ ∆ ▓†▓ ∆ ▓.▓ ∆ ▓.▓ ∆ ▓.▓ ∆ ▓@▓ ∆ ▓f▓ ∆ ▓+▓ ∆ ∆ ∆ ∆ ∆ You could see a sleepcap. Vanquished Creatures An ice beast (D) A phantom (D) A hound (D) An adder (D) An endoplasm (D) A goblin (D) A bat (D) A frilled lizard (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 7 | D | Reached skill level 5 in Spellcasting 9 | D | Reached skill level 1 in Invocations 70 | D | Noticed a hound 70 | D | Noticed an ice beast 70 | D | Noticed a phantom 70 | D | Noticed a sleepcap 75 | D | Reached skill level 1 in Fighting 75 | D | Reached skill level 1 in Short Blades 75 | D | Reached skill level 1 in Long Blades 75 | D | Reached skill level 1 in Axes 75 | D | Reached skill level 1 in Maces & Flails 75 | D | Reached skill level 1 in Polearms 75 | D | Reached skill level 1 in Staves 75 | D | Reached skill level 1 in Ranged Weapons 75 | D | Reached skill level 1 in Throwing 75 | D | Reached skill level 1 in Armour 75 | D | Reached skill level 1 in Shields 75 | D | Reached skill level 1 in Unarmed Combat 75 | D | Reached skill level 1 in Hexes 75 | D | Reached skill level 1 in Summonings 75 | D | Reached skill level 1 in Necromancy 75 | D | Reached skill level 1 in Translocations 75 | D | Reached skill level 1 in Transmutations 75 | D | Reached skill level 1 in Fire Magic 75 | D | Reached skill level 1 in Ice Magic 75 | D | Reached skill level 1 in Air Magic 75 | D | Reached skill level 1 in Earth Magic 75 | D | Reached skill level 1 in Poison Magic 75 | D | Reached skill level 1 in Evocations 75 | D | Reached XP level 2. HP: 21/21 MP: 2/8 79 | D | Learned a level 2 spell: Searing Ray 88 | D | Reached skill level 5 in Dodging 88 | D | Reached XP level 3. HP: 20/27 MP: 1/9 90 | D | Killed an ice beast 91 | D | Reached skill level 5 in Stealth 91 | D | Reached XP level 4. HP: 12/35 MP: 7/12 91 | D | Reached XP level 5. HP: 14/41 MP: 7/13 91 | D | Killed a phantom 92 | D | Reached skill level 8 in Conjurations 109 | D | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 5 6 | 6.5 Invocations | 1 2 3 4 | 4.5 Fighting | 1 2 3 4 | 4.1 Short Blades | 1 2 3 4 | 4.1 Long Blades | 1 2 3 4 | 4.1 Axes | 1 2 3 4 | 4.1 Maces & Flails | 1 2 3 4 | 4.1 Polearms | 1 2 3 4 | 4.1 Staves | 1 2 3 4 | 4.1 Ranged Weapons | 1 2 3 4 | 4.1 Throwing | 1 2 3 4 | 4.1 Armour | 1 2 3 4 | 4.1 Shields | 1 2 3 4 | 4.1 Unarmed Combat | 1 2 3 4 | 4.1 Hexes | 1 2 3 | 3.4 Summonings | 1 2 3 | 3.4 Necromancy | 1 2 3 | 3.4 Translocations | 1 2 3 | 3.4 Transmutations | 1 2 3 | 3.4 Fire Magic | 1 2 3 | 3.4 Ice Magic | 1 2 3 | 3.4 Air Magic | 1 2 3 | 3.4 Earth Magic | 1 2 3 | 3.4 Poison Magic | 1 2 3 | 3.4 Evocations | 1 2 3 4 | 4.1 Dodging | 5 6 | 6.2 Stealth | 5 6 | 6.0 Conjurations | 8 | 8.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 5 || 6 Bite | | 3 || 3 Cast: Magic Dart | 10 | || 10 Searing Ray | 4 | || 4 Use: Potion | 2 | || 2 Scroll | 1 | || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 12 | 2 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 108 | 108 | 0 | 0 | 63 | 1 | 108.0 | Dungeon | 108 | 108 | 0 | 0 | 63 | 1 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 108 daAuts