Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10889676074727513608 143 sigtrap the Trooper (level 5, -5/42 HPs) Began as a Djinni Conjurer on Apr 27, 2023. Killed from afar by an orc wizard (10 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:52 (2601 turns). sigtrap the Trooper (Djinni Conjurer) Turns: 2601, Time: 00:02:52 Health: -5/42 AC: 2 Str: 6 XL: 5 Next: 50% Gold: 111 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of butterflies {unknown} Potions c - a potion of might e - a potion of mutation g - a potion of curing Skills: + Level 4.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Foxfire Conj/Fire 68% 2x1d7 3% 1 g - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest looks encouraged for a moment. The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the adder! The adder is heavily wounded. The searing ray hits the adder! The adder is severely wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder misses you. The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'g'. You feel better. The adder barely misses you. The searing ray misses the adder. x2 The searing ray hits the orc but does no damage. The orc is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder closely misses you. The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder! You kill the adder! The searing ray hits the orc but does no damage. The orc is severely wounded. The searing ray hits something. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. You kill the adder! The searing ray hits the orc. You kill the orc! The searing ray hits something! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you! You die... ..........# ..........# ..........# ..........#### ....())...#..# .....†....#..# ...≈.†....'..# ..........#..#########.. ..........#.....@){.))). ..........#..#########.. ..........#..# ..........#..# ..........#..# ###########..# #[..### #.### #.# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 4 adders 3 worms (D:2) A dart slug (D:1) 3 orcs (D:3) 7 ball pythons 5 bats 6 endoplasms 4 giant cockroaches 5 hobgoblins 2 jackals (D:3) 4 quokkas A frilled lizard (D:1) 4 goblins 6 kobolds 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached skill level 1 in Fighting 251 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 402 | D:1 | Reached skill level 2 in Fighting 698 | D:1 | Reached XP level 3. HP: 26/29 MP: 0/0 698 | D:1 | Learned a level 1 spell: Foxfire 1369 | D:2 | Reached skill level 3 in Fighting 1513 | D:2 | Reached XP level 4. HP: 32/35 MP: 0/0 2471 | D:3 | Reached skill level 4 in Fighting 2597 | D:3 | Reached XP level 5. HP: 6/42 MP: 0/0 2597 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2601 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_rooms, serial_curves, eino_curves_01, eino_curves_02, eino_curves_02, nrook_uturn D:3: layout_rooms, mainiacjoe_overflow_brackets, kennysheep_generic_room_16 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 70 | 78 || 148 Searing Ray | | 2 || 2 Use: Scroll | 4 | 3 || 7 Potion | | 1 || 1 Armor: Robe | | 1 || 1 Dodge: Dodged | 2 | 10 || 12