Dungeon Crawl Stone Soup version 0.31-a0-925-g0a390f2509 (webtiles) character file. Game seed: 9757586268773091705 (classic levelgen) 28 sigtrap the Trooper (level 3, 18/30 HPs) Began as a Djinni Fighter on Oct 18, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:12 (812 turns). sigtrap the Trooper (Djinni Fighter) Turns: 812, Time: 00:02:13 Health: 18/30 AC: 6 Str: 17 XL: 3 Next: 30% Gold: 64 EV: 9 Int: 9 God: SH: 4 Dex: 12 rFire + + . a - +0 war axe rCold x . . c - +0 buckler rNeg . . . b - +0 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no passive effects @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of revelation Potions d - 2 potions of might e - a potion of ambrosia k - a potion of curing {unknown} Skills: + Level 3.2 Fighting + Level 1.8 Axes + Level 3.2 Armour + Level 3.2 Shields + Level 0.2 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes Level 0.0 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 0% N/A 83% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You block the endoplasm's attack. You slash the endoplasm! You kill the endoplasm! There is an open door here. There is an open door here. You reach down and open the door. You reach down and open the door. You see here 3 stones. j - 2 scrolls labelled PAACOJ ECW (gained 1) Done exploring. Done exploring. Done exploring. As you read the scroll labelled NUAC YGHEL, it crumbles to dust. It is a scroll of identify. e - a potion of ambrosia As you read the scroll labelled SIMIUS BUSO, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. As you read the scroll labelled ZEHIYMPUFFA, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled WISHUM XUOJ, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled PAACOJ ECW, it crumbles to dust. You feel momentarily disoriented. It was a scroll of revelation. As you read the scroll labelled ATUTA QATYHEAK, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labelled XOENISOIQO, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. As you read the scroll labelled BEERUPNUFE, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. You drop 2 scrolls of vulnerability. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........##......# #......... ...........##......#####.######## ...........##......#####.# ########.#.#####.#######.##### #.#)##......#####.....# #.#.##.##§#.#########.# #.#.##.#§§#.##### #.# #.#....##§#.##### #.# #.#######@#.#########.# #....§§§§§#...........# ####################### ############### ############### ############### ############### ############### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A bat (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 2 ball pythons (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 310 | D:1 | Reached XP level 2. HP: 23/25 MP: 0/0 438 | D:1 | Reached XP level 3. HP: 24/30 MP: 0/0 438 | D:1 | Learned a level 1 spell: Summon Small Mammal 812 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic Action || total ---------------------------++------- Melee: War axe || 42 Use: Scroll || 8 Armour: Scale mail || 28 Dodge: Dodged || 12 Block: Buckler || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 830 | 830 | 0 | 0 | 711 | 1 | 830.0 | Dungeon | 830 | 830 | 0 | 0 | 711 | 1 | 830.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 830 daAuts