Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 17413573958299642252 30 sigtrap the Magician (level 3, 28/28 HPs) Began as a Djinni Conjurer on Jan 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (821 turns). sigtrap the Magician (Djinni Conjurer) Turns: 821, Time: 00:01:26 Health: 28/28 AC: 2 Str: 6 XL: 3 Next: 35% Gold: 24 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} h - a scroll of identify {unknown} Potions b - a potion of cancellation {unknown} e - 2 potions of attraction {unknown} f - a potion of curing {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) g - a scroll labelled QIXUTE LIOSU A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold hits you but does no damage. The searing ray hits the kobold. The kobold is heavily wounded. (Press . to maintain the ray.) The kobold closely misses you. The searing ray hits the kobold. You kill the kobold! You see here a +0 dagger. A bat comes into view. The searing ray hits the bat. The bat is severely wounded. (Press . to maintain the ray.) You miss the bat. The bat is severely wounded. The bat closely misses you. The searing ray misses the bat. (Press . to maintain the ray.) The bat closely misses you. The searing ray misses the bat. The bat hits you but does no damage. The searing ray misses the bat. The bat misses you. The searing ray hits the bat! You kill the bat! You finish channelling your searing ray. There is an open door here. There is a dry fountain here. There is a dry fountain here. There is an open door here. You see here a +0 ring mail. There is a stone staircase leading down here. h - a scroll labelled KOJUOTOUSK There is a stone staircase leading down here. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.......# ###.#####.# #.........###### #.#.##.##.>....# ###.#.##....####.# #...#.......####.# ......##......##.##### #.##..........##@....# #.##.###......######.# ..##.# #......# #.# .###.# #......######.# .###.# #......#......# .....# ##..†###.###..# .##### #.#.......#..# ...# #...###.#.#..# .#.# ##### #......# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) 5 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 6 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 126 | D:1 | Reached skill level 1 in Fighting 277 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 277 | D:1 | Learned a level 1 spell: Sandblast 821 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 34 Searing Ray || 10 Armour: Robe || 3 Dodge: Dodged || 8