Dungeon Sprint DCSS version 0.32-a0-41-gec2d92a32c (webtiles) character file. Game seed: 6335411283301465142 2 sigtrap the Magician (level 1, -2/18 HPs) Began as a Djinni Conjurer on Jan 25, 2024. Slain by a hobgoblin (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:12 (14 turns). sigtrap the Magician (Djinni Conjurer) Turns: 14, Time: 00:00:13 Health: -2/18 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. A hobgoblin, 3 goblins and an endoplasm come into view. The goblin shouts! x2 The magic dart hits the endoplasm. The endoplasm is almost dead. The goblin shouts! The hobgoblin shouts! The endoplasm barely misses you. The magic dart hits the endoplasm. You kill the endoplasm! Your Fighting skill increases to level 1! The magic dart hits the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The magic dart hits the goblin. You kill the goblin! The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. You don't have enough health to cast this spell. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓g▓ ▓g▓ ▓g▓ ▓@▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a hobgoblin and 2 goblins. Vanquished Creatures An endoplasm (D) A goblin (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached skill level 1 in Fighting 14 | D | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 8 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 3 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 3 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts