Dungeon Sprint DCSS version 0.32-a0-41-gec2d92a32c (webtiles) character file. Game seed: 5319954957262181584 5 sigtrap the Apothecary (level 1, 0/20 HPs) Began as a Djinni Conjurer on Jan 25, 2024. Incinerated by a bombardier beetle (1 damage) ... with a burning spray ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (31 turns). sigtrap the Apothecary (Djinni Conjurer) Turns: 31, Time: 00:00:20 Health: 0/20 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: on fire, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 3.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the frilled lizard! There is an open door to the Dungeon here. Things that are here: a +0 club; 5 stones; a ball python corpse Things that are here: a +0 short sword; 2 stones You reach down and open the door. An adder, a ribbon worm, a hound, a white imp and a bombardier beetle come into view. The hound barks! The white imp shouts! The adder hisses angrily. You hit the bombardier beetle but do no damage. You hit the bombardier beetle but do no damage. The bombardier beetle barely misses you. The magic dart hits the bombardier beetle but does no damage. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle completely misses you. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle barely misses you. The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. The liquid fire burns you! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle completely misses you. The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle completely misses you. The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You die... ▓+▓ ▓.▓ ▓S▓ ▓w▓ ▓h▓ ▓5▓ ▓B▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a ribbon worm, a bombardier beetle, a hound, an adder and a white imp. Vanquished Creatures A ball python (D) An endoplasm (D) 2 kobolds (D) A frilled lizard (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached skill level 1 in Fighting 20 | D | Noticed a hound 20 | D | Noticed a bombardier beetle 31 | D | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 19 Armour: Robe || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 3 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 3 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 31 daAuts