Dungeon Crawl Stone Soup version 0.32-a0-42-ga30500b4d3 (webtiles) character file. Game seed: 15557849969268763107 19 sigtrap the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Jan 31, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (495 turns). sigtrap the Magician (Djinni Conjurer) Turns: 495, Time: 00:00:44 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 11 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of fear {unknown} Potions b - a potion of curing {unknown} e - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes Level 0.0 Charms + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations Level 0.0 Transmutations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The jackal completely misses you. The magic dart hits the jackal but does no damage. The jackal is lightly wounded. The jackal barely misses you. The magic dart hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal barely misses you. Your magical contamination has completely faded away. The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal misses you. The magic dart hits the jackal. You kill the jackal! The jackal bites you. You die... ## ... .... ..... .[....################## .....lh@......)......... ......###########.....## ##### #[....## .. #.....## .. # #.....'. ..# .# #.....#. #.######.# #.....#. #........# #####.....#. #.⌠...⌠..# #.........#. You could see a jackal and a frilled lizard. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) 2 ball pythons (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 495 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, minmay_curled_crystal Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 44 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 495 | 495 | 0 | 0 | 421 | 1 | 495.0 | Dungeon | 495 | 495 | 0 | 0 | 421 | 1 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 495 daAuts