Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 4550881154703827555 12 sigtrap the Conjurer (level 2, 4/17 HPs) Began as an Octopode Conjurer on Jan 31, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:56 (203 turns). sigtrap the Conjurer (Octopode Conjurer) Turns: 203, Time: 00:00:57 Health: 4/17 AC: 1 Str: 6 XL: 2 Next: 33% Magic: 0/5 EV: 13 Int: 20 God: Gold: 25 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Scrolls c - a scroll of poison {unknown} f - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of might {unknown} d - a potion of curing {unknown} e - a potion of lignification {unknown} g - a potion of flight {unknown} Skills: + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal closely misses you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. You kill the jackal! Things that are here: a jackal corpse; a jackal corpse A jackal comes into view. The jackal moves out of view. Found a fizzy amethyst potion. A quokka is nearby! The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka but does no damage. The quokka is heavily wounded. The quokka misses you. You are out of magic! You barely miss the quokka. Your grab misses the quokka. The quokka is heavily wounded. The quokka barely misses you. The quokka misses you. You closely miss the quokka. Your grab misses the quokka. The quokka is heavily wounded. The quokka closely misses you. You closely miss the quokka. Your grab misses the quokka. The quokka is heavily wounded. The quokka bites you. You barely miss the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! d - a pink potion g - a fizzy amethyst potion The jackal barks! You hear a bark! A jackal comes into view. A goblin comes into view. It is wielding a +0 club. There are monsters nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barks! You are out of magic! You are out of magic! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########....##...†## ...>.##....###.....#####.# .###.....................# .# #######...#####..#.#.## .####### ##..# ###..#.# ........ #....#......# .####### #..####...###.# .# #..###........# .# #....@.......# .# #.#..######..# ## #.. ..# # .... .# #.... # #.#.h .g.h. .. #.. You could see 2 jackals and a goblin. Vanquished Creatures 2 bats (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 172 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 203 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, hangedman_decor_growths Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 23 Constrict || 5 Tentacles || 5 Cast: Magic Dart || 9 Armour: Skin || 5 Dodge: Dodged || 23