Dungeon Crawl Stone Soup version 0.32-a0-485-g70f7560b1c (webtiles) character file. Game seed: 6488655206692025142 18 sigtrap the Magician (level 2, 20/21 HPs) Began as a Djinni Hedge Wizard on Feb 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:30 (900 turns). sigtrap the Magician (Djinni Hedge Wizard) Turns: 900, Time: 00:01:30 Health: 20/21 AC: 2 Str: 9 XL: 2 Next: 90% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 6% 2 d - Call Imp Summ 26% N/A 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. There is an open door here. You see here 3 stones. Found 15 gold pieces. You reach down and open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. A quokka comes into view. The magic dart hits the quokka but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! Your magical contamination has completely faded away. Found a book of Air. Found a tourmaline ring. Found 16 gold pieces. You see here a ring of poison resistance. As you open the door, it creaks loudly! You see here a ring of poison resistance. There is a stone staircase leading down here. There is a dry fountain here. There is a dry fountain here. An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Found a puce potion. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.#######################.# .......# #.# .......# ######### #.# .~⌠~~..# #......!# #.# ....~..# #.......# #.# #.#P÷.## #.......# #.# #.#.~.# #.......# #.# #_#.).## ######.......# #.# ###.P..####.....@......# #.# ....⌠.......÷..>..###### #.# ~⌠~~⌠.#.###.......# #.# ......#.###...÷...# #.# ....#.#.#....##.#### #.# ....#........##....#### #.# ....###.#....##.#.....# #.# ......).#....####.|...# #.# ....##.####'## #.....# #.# There were no monsters in sight! Vanquished Creatures 3 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 194 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 246 | D:1 | Found a faded altar of an unknown god. 900 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Cast: Magic Dart || 39 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 900 | 900 | 0 | 0 | 825 | 1 | 900.0 | Dungeon | 900 | 900 | 0 | 0 | 825 | 1 | 900.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts