Dungeon Crawl Stone Soup version 0.32-a0-485-g70f7560b1c (webtiles) character file. Game seed: 2240949542322227381 16 sigtrap the Magician (level 2, 21/21 HPs) Began as a Djinni Conjurer on Feb 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:16 (558 turns). sigtrap the Magician (Djinni Conjurer) Turns: 558, Time: 00:01:17 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found an emerald potion. Found a pair of gloves. Found a scroll labelled XAIXEULL DOHI. Found a club. Found a stone staircase leading down. You see here a +0 club. There is a stone staircase leading down here. Found a stone staircase leading down. There is a shaft here. There is a shaft here. Found a throwing net. Found a scroll labelled OBUGAN ENYLAICU. You see here a scroll labelled OBUGAN ENYLAICU. You see here a scroll labelled OBUGAN ENYLAICU. Found an escape hatch in the floor. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! Found a scroll labelled HEUWARALLA. You see here a +0 club. You see here a +0 club. There is an escape hatch in the floor here. Found 15 gold pieces. Found an emerald potion and a scroll labelled XAIXEULL DOHI. An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You see here a +0 flail. There is a stone staircase leading down here. You see here 2 gold pieces. You see here a scroll labelled KOKLUHERIG. Found 16 gold pieces. You see here 16 gold pieces. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#...# #.######≈≈ #.#.#.# #......### #.#.#.# #......... #.#.#.# ##........ #.#.#.# #........ #.#.#.# #........ #.#.#.# #........ #.#.#.# #........ #.#.#@# #........ #.#.#.# ##.##...# #.#$#.# ######.#..... #.#.#.# #.........### #.#.#.# #.......#.# #.#.#.# #.......#.### #.#.#.# #########.... #.#.#.# ##### #.#.#.# ########### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 558 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, chequers_serial_rivers_small_3 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 22 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 558 | 558 | 0 | 0 | 502 | 1 | 558.0 | Dungeon | 558 | 558 | 0 | 0 | 502 | 1 | 558.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 558 daAuts