Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 599727762737074759 105 sigtrap the Magician (level 5, -3/38 HPs) Began as a Djinni Conjurer on Apr 25, 2024. Slain by Terence ... wielding a +2 hand axe of electrocution (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (2557 turns). sigtrap the Magician (Djinni Conjurer) Turns: 2557, Time: 00:03:20 Health: -3/38 AC: 3 Str: 8 XL: 5 Next: 8% Gold: 70 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls d - a scroll of poison {unknown} Potions b - 7 potions of curing e - a potion of attraction f - a potion of heal wounds {unknown} Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 2.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Necrotise Necr 72% 1d7 3% 1 g - Wereblood Tmut 18% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) You see here a rat corpse. A bat comes into view. Found a hide-covered altar of Uskayaw. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You see here a bat corpse. You see here a bat corpse. Found a stone staircase leading up. A quokka comes into view. A quokka is nearby! You see here 14 gold pieces. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You now have 70 gold pieces (gained 14). Terence the Incautious comes into view. He is wielding a +2 hand axe of electrocution. Terence is nearby! Terence shouts! The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 hand axe of electrocution. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +2 hand axe of electrocution. You are electrocuted! The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +2 hand axe of electrocution! You die... .### ... .. ##.## ....##### # ##...#.... ..###.##......# ......@@....#.## #.###.###......## # #.......# #.###..†....# #...........# ######.#...## #.##### #.# #.# You could see Terence. Vanquished Creatures 3 adders A gnoll (D:1) 2 worms (D:2) 2 dart slugs 5 ball pythons 6 endoplasms 6 giant cockroaches 4 goblins 5 hobgoblins 4 quokkas 3 bats A frilled lizard (D:2) 6 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 23 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 24 | D:1 | Reached skill level 1 in Fighting 24 | D:1 | Reached skill level 1 in Invocations 139 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 139 | D:1 | Learned a level 1 spell: Necrotise 984 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 2364 | D:3 | Reached XP level 5. HP: 31/38 MP: 0/0 2364 | D:3 | Learned a level 2 spell: Wereblood 2467 | D:3 | Found a hide-covered altar of Uskayaw. 2549 | D:3 | Noticed Terence 2557 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, grunt_decor_junction D:2: layout_basic, kennysheep_another_room, kennysheep_generic_room_4 D:3: layout_loops_corners, mainiacjoe_overflow_alcove_2, hellmonk_ecumenical_altar_inner_sanctum, minmay_pentomino_pile, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Invocations | 1 2 | 2.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 71 | 35 || 106 Searing Ray | | 15 || 15 Use: Scroll | 3 | 3 || 6 Potion | | 1 || 1 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 3 | 12 || 15