Dungeon Crawl Stone Soup version 0.33-a0-52-g7029d3762f (webtiles) character file. Game seed: 2915537580991564511 489 sigtrap the Ducker (level 7, 0/51 HPs) Began as a Djinni Hedge Wizard on Sept 8, 2024. Was an Initiate of Ashenzari. Slain by a water moccasin zombie (7 damage) ... in an ossuary. The game lasted 00:12:00 (2787 turns). sigtrap the Ducker (Djinni Hedge Wizard) Turns: 2787, Time: 00:12:00 Health: 0/51 AC: 3 Str: 9 XL: 7 Next: 36% Gold: 94 EV: 12 Int: 16 (18) God: Ashenzari [......] SH: 0 Dex: 9 (12) rFire + + + a - staff "Cursed Inaction" (curse) {Conj, Fort, Comp} (curse) rCold . . . (no shield) rNeg . . . b - +1 robe rPois ∞ c - +0 hat rElec . e - scarf {rC+ rF+} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were in an ossuary. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 94 gold pieces. Inventory: Missiles i - 2 curare-tipped darts l - 11 stones Armour b - a +1 robe (worn) c - a +0 hat (worn) e - a scarf of resistance (worn) Magical Staves a - the cursed staff "Cursed Inaction" (weapon) {Conj, Fort, Comp} (You found it on level 1 of the Dungeon) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. It has a curse which improves the following skills: Fortitude: Armour and Shields. Companions: Summonings and Necromancy. Wands q - a wand of flame (8) Scrolls d - a scroll of revelation j - a scroll of blinking {unknown} k - a scroll of enchant armour m - a scroll of identify n - a scroll of immolation {unknown} p - a scroll of noise {unknown} r - a scroll of summoning {unknown} Potions g - a potion of resistance Skills: - Level 3.9 Fighting + Level 0.5 Staves - Level 5.0 Dodging - Level 1.5 Stealth - Level 4.8 Spellcasting - Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8(5.2) Summonings - Level 4.8(5.2) Necromancy - Level 4.8 Translocations - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Blink Tloc 38% N/A 3% 2 c - Call Imp Summ 40% N/A 2% 2 d - Grave Claw Necr 40% 2d9 2% 2 e - Mephitic Cloud Conj/Alch/Air 28% N/A 6% 3 f - Foxfire Conj/Fire 100% 2x1d9 2% 1 g - Momentum Strike Conj/Tloc 56% 3d9 3% 2 h - Ensorcelled Hibernat Hex/Ice 38% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Ashenzari Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 Dowan, Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin zombie bites you. You barely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. You hit the water moccasin zombie but do no damage. The water moccasin zombie is moderately damaged. The water moccasin zombie barely misses you. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. x2 You feel a surge of power! The magic dart hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. You feel a surge of power! The magic dart hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. You feel a surge of power! The magic dart hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie closely misses you. You feel a surge of power! The magic dart hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. The water moccasin zombie bites you but does no damage. You feel a surge of power! The magic dart hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. You feel a surge of power! The magic dart hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie closely misses you. You feel a surge of power! The magic dart hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you! You die... #...# #...# #)### #...# #...# #...# #...# ################'# +.ZZZ@...'...#...# #.ZZ#....#...#...# #.. #....#...'...# ## ############## You could see 2 water moccasin zombies, 2 gnoll zombies and an orc zombie. Vanquished Creatures Sigmund (D:3) A water moccasin zombie (Ossuary) A burial acolyte (Ossuary) Ijyb (D:3) Jessica (D:2) Natasha (D:4) 4 gnolls (D:2) 3 adders (D:2) An adder zombie (Ossuary) 2 dart slugs An orc (D:4) 9 bats 6 endoplasms 5 gnoll zombies (Ossuary) 7 goblins 10 hobgoblins 6 kobolds 2 quokkas (D:2) 7 ball pythons 3 frilled lizards (D:1) 4 jackal zombies (Ossuary) 2 orc zombies (Ossuary) 4 rats 82 creatures vanquished. Vanquished Creatures (others) 4 foxfires (D:3) 4 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sigtrap the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | sigtrap set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 132 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 243 | D:1 | Reached skill level 1 in Fighting 365 | D:1 | Reached XP level 3. HP: 1/27 MP: 0/0 365 | D:1 | Learned a level 1 spell: Foxfire 507 | D:1 | Found a faded altar of an unknown god. 515 | D:1 | Prayed at the altar of an unknown god. 515 | D:1 | Became a worshipper of Ashenzari the Shackled 1210 | D:2 | Noticed Jessica 1215 | D:2 | Killed Jessica 1216 | D:2 | Reached skill level 3 in Dodging 1216 | D:2 | Reached XP level 4. HP: 11/33 MP: 0/0 1487 | D:2 | Reached XP level 5. HP: 31/38 MP: 0/0 1487 | D:2 | Learned a level 2 spell: Momentum Strike 1794 | D:2 | Found a runed translucent door. 1795 | D:2 | Noticed Crazy Yiuf 1905 | D:3 | Noticed Sigmund 1910 | D:3 | Killed Sigmund 1911 | D:3 | Reached skill level 4 in Dodging 1911 | D:3 | Reached XP level 6. HP: 41/46 MP: 0/0 2117 | D:3 | Noticed Ijyb 2131 | D:3 | Killed Ijyb 2442 | D:4 | Noticed Dowan 2448 | D:4 | Noticed Natasha 2454 | D:4 | Killed Natasha 2472 | D:4 | Reached XP level 7. HP: 48/50 MP: 0/0 2472 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 2481 | D:4 | Noticed Natasha 2482 | D:4 | Found a sand-covered staircase. 2487 | Ossuary | Entered an ossuary 2557 | Ossuary | Reached skill level 5 in Dodging 2787 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring, hellmonk_ecumenical_altar_heavens_door, serial_bayou_pond_d D:2: layout_basic, chequers_big_river, uniq_jessica, uniq_crazy_yiuf_cottage D:3: layout_basic, hex_medium, uniq_ijyb, uniq_sigmund D:4: layout_loops_corners, dancing_weapons_uskayaw, biasface_ghost_orc_armoury, enter_ossuary_2, wad_floor_pattern_untrapped, uniq_natasha, uniq_menkaure, uniq_duvessa Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.9 Dodging | 3 4 5 | 5.0 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Staves | | 0.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | 6 | 84 || 90 Cast: Magic Dart | 82 | 84 | 11 || 177 Momentum Strike | | 3 | || 3 Foxfire | | 2 | || 2 Grave Claw | | | 1 || 1 Invoke: Curse Item | 1 | 1 | || 2 Shatter the Chain | 1 | | || 1 Evoke: Wand | | | 13 || 13 Use: Scroll | 5 | 4 | || 9 Potion | | | 3 || 3 Armour: Robe | 6 | 10 | 43 || 59 Skin | | | 42 || 42 Dodge: Dodged | 7 | 15 | 31 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2803 | 2691 | 112 | 204 | 1956 | 5 | 560.6 | Dungeon | 2487 | 2375 | 112 | 204 | 1773 | 4 | 621.8 | Ossuary | 316 | 316 | 0 | 0 | 183 | 1 | 316.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1082 daAuts D:2: 812 daAuts D:3: 547 daAuts Ossuary: 316 daAuts D:4: 44 daAuts