Dungeon Sprint DCSS version 0.28-a0-1555-g9ae15a6949 (webtiles) character file. Game seed: 13178778848043920430 0 sirJeffrey23 the Ruffian (level 1, -31/16 HPs) Began as a Palentonga Transmuter on Jan 18, 2022. Killed from afar by a merfolk aquamancer (35 damage) ... with a torrent of water ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:10 (24 turns). sirJeffrey23 the Ruffian (Palentonga Transmuter) Turns: 24, Time: 00:00:11 Health: -31/16 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/3 EV: 9 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no barding) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendages (expiring) A: horns 2, talons 2, large, rugged brown scales 3, see invisible, deformed body, roll 1, armoured tail a: Rolling Charge, End Transformation You were in the Dungeon. You had temporarily grown beastly horns and talons. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 1.5 Dodging + Level 3.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 12% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 6% N/A 17% 2 Spider Form Tmut/Pois 3% N/A 45% 3 Ice Form Ice/Tmut 3% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns and talons. You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at nearby foes to attack. You have a long armoured tail. Message History Welcome, sirJeffrey23 the Palentonga Transmuter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. 2 water elementals and a dream sheep come into view. The dream sheep bleats! A water elemental comes into view. A dream sheep comes into view. The water elemental moves out of view. The dream sheep moves out of view. A dream sheep comes into view. You grow a pair of large bovine horns. Your feet morph into talons. The dream sheep bleats! A merfolk aquamancer comes into view. It is wielding a +0 rapier. The merfolk aquamancer shouts! You hit the water elemental. You claw the water elemental. You headbutt the water elemental, but do no damage. Your tail-slap misses the water elemental. The water elemental is moderately damaged. Your transformation is almost over. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. There is an open door to the Entrance Hall (Safe) here. The merfolk aquamancer gestures at you while chanting. The torrent of water passes through the water elemental. x2 The torrent of water hits you!! Ouch! That really hurt! You die... #................+ +................+ #......#..#......# #....m..mEY......# ####'#####''###### #.......##''# #...E...##..m. #...E...##..Y.. #...@...##..#### #.......##Y.+ #.......##.Y# #.......# ######### You could see a merfolk aquamancer and 2 water elementals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sirJeffrey23 the Palentonga Transmuter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 12 | D | Noticed a water elemental 12 | D | Noticed a water elemental 12 | D | Noticed a dream sheep 12 | D | Noticed a water elemental 12 | D | Noticed a dream sheep 13 | D | Noticed a dream sheep 15 | D | Noticed a merfolk aquamancer 24 | D | Killed from afar by a merfolk aquamancer Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_4, final_vault] Action || total -------------------------++------- Melee: Unarmed || 1 Kick || 1 Headbutt || 1 Cast: Beastly Appendage || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 10 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 10 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 24 daAuts