Dungeon Crawl Stone Soup version 0.29-a0-459-g97dee8cd24 (webtiles) character file. Game seed: 2950177300324693835 60299 sirJeffrey23 the Black Belt (level 14, -1/158 HPs) Began as a Demonspawn Monk on May 20, 2022. Was the Champion of Jiyva. Slain by a death yak (7 damage) ... on level 6 of the Lair of Beasts. The game lasted 00:38:21 (20648 turns). sirJeffrey23 the Black Belt (Demonspawn Monk) Turns: 20648, Time: 00:38:22 Health: -1/158 AC: 5 Str: 13 XL: 14 Next: 8% Magic: 0/17 EV: 20 Int: 16 God: Jiyva [******] Gold: 1580 SH: 0 Dex: 21 Spells: 10/17 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit + (body armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr + Rampage . (gloves unavailable) Will +.... (boots currently unavailable) Stlth +++++..... K - amulet of guardian spirit HPRegen 3.96/turn J - +4 ring of evasion MPRegen 0.65/turn C - ring of wizardry @: ice-form, studying 2 skills A: freezing attack, amphibious, boosted hp, large, (claws 3), thin skeletal structure 1, powered by death 2, robust 1, (spiny 1), (hooves 1), (horns 2), clever 2, (cold resistance 3), (pseudopods 3), (translucent skin 2), (jelly sensing items) }: 1/15 runes: slimy a: End Transformation, Renounce Religion, Oozemancy, Slimify You were on level 6 of the Lair of Beasts. You worshipped Jiyva. Jiyva was exalted by your worship. You were a creature of crystalline ice. You visited 3 branches of the dungeon, and saw 25 of its levels. You also visited: Sewer, Ossuary, Bailey and Ice Cave. You collected 1580 gold pieces. Inventory: Hand Weapons B - the +7 scythe of the Conjuring Mosquito {spect, Fly rElec rF- rC+} (You took it off a centaur warrior on level 10 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Missiles r - 2 throwing nets Armour k - a +0 pair of boots z - a +1 troll leather armour (melded) I - a +0 cloak (melded) N - the +3 crown of Dyrovepreva (melded) {rElec Int+2 SInv} (You found it on level 5 of the Pits of Slime) Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Jewellery f - a +6 ring of dexterity C - a ring of wizardry (right front paw) J - a +4 ring of evasion (left front paw) K - an amulet of guardian spirit (around neck) L - a ring of poison resistance Wands d - a wand of charming (8) m - a wand of flame (17) y - a wand of polymorph (8) F - a wand of iceblast (9) M - a wand of acid (6) Scrolls e - 2 scrolls of fear q - a scroll of enchant armour u - 2 scrolls of magic mapping v - 6 scrolls of teleportation w - a scroll of blinking A - a scroll of fog D - 2 scrolls of identify E - a scroll of enchant weapon Potions b - 4 potions of lignification c - 3 potions of might g - 7 potions of haste h - 9 potions of curing i - 4 potions of mutation j - 4 potions of heal wounds l - 2 potions of ambrosia n - a potion of flight o - 3 potions of resistance p - 3 potions of attraction s - 3 potions of brilliance t - 2 potions of invisibility x - a potion of magic H - a potion of degeneration Miscellaneous G - a box of beasts Skills: * Level 14.1 Fighting + Level 5.0 Armour + Level 9.6 Dodging + Level 8.2 Stealth + Level 1.5 Shields + Level 15.5 Unarmed Combat + Level 2.1 Spellcasting + Level 0.1 Hexes - Level 2.8 Transmutations + Level 1.7 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Inner Flame Hex/Fire 1% N/A 24% 3 b - Ice Form Ice/Tmut 6% N/A 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 10% N/A 4% 2 Passwall Tmut/Erth 5% N/A 7% 2 Foxfire Conj/Fire 4% 2x1d4 9% 1 Necrotize Necr 4% 1d4 9% 1 Blink Tloc 2% N/A 12% 2 Scorch Fire 2% 2d5 12% 2 Confusing Touch Hex 2% N/A 22% 3 Tukima's Dance Hex 2% N/A 22% 3 Conjure Flame Conj/Fire 1% 6-21 24% 3 Frozen Ramparts Ice 2% 1d2 24% 3 Portal Projectile Hex/Tloc 2% N/A 24% 3 Teleport Other Tloc 1% N/A 24% 3 Vampiric Draining Necr 1% 2d6 24% 3 Blade Hands Tmut 5% N/A 52% 5 Animate Armour Summ/Erth 2% N/A 58% 4 Flame Wave Conj/Fire 1% 2d4 58% 4 Passage of Golubria Tloc 1% N/A 58% 4 Summon Ice Beast Ice/Summ 1% N/A 58% 4 Yara's Violent Unravell Hex/Tmut 3% 3d4 73% 5 Irradiate Conj/Tmut 3% 3d14 75% 5 Agony Necr 1% N/A 89% 5 Fireball Conj/Fire 0% 3d3 89% 5 Manifold Assault Tloc 1% N/A 89% 5 Silence Hex/Air 0% N/A 89% 5 Dispersal Tloc 0% N/A 100% 6 Iron Shot Conj/Erth 0% 9d1 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Dragon Form Tmut 5% N/A 100% 7 Enfeeble Hex 1% N/A 100% 7 Storm Form Tmut/Air 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:5 Lair (6/6) D:11 Swamp (0/4) Lair:3 Spider (0/4) Lair:4 Slime (5/5) Lair:5 Orc (0/2) D:9 Vaults (0/5) D:14 Sewer (visited) Ossuary (visited) Bailey (visited) IceCv (visited) Altars: Fedhas Hepliaklqana Sif Muna Wu Jian Jiyva Annotations: D:6 2 transporters, siradein's ghost, novice HOFi D:14 Rupert Lair:4 2 transporters, happo123's ghost, journeyman TrTm Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. You are amphibious. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. ((You have claws for hands.)) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You regenerate health from kills. You are robust. (+10% HP) ((You are partially covered in sharp spines.)) ((You have large cloven feet.)) ((You have a pair of horns on your head.)) Your mind is very acute. (Int +4) ((Your flesh is almost immune to the effects of cold. (rC+++))) ((Armour fits poorly on your massive pseudopods.)) ((Your translucent skin reduces your foes' accuracy. (Stealth+))) ((You have a small jelly attached to you that senses nearby items.)) Message History You freeze the five-headed hydra!! You kill the five-headed hydra! The death yak gores you but does no damage. The yak barely misses you. The death yak barely misses you. Unknown command. You hit the death yak but do no damage. The yak misses you. The death yak gores you! The death yak completely misses you. The death yak gores you!! You hit the death yak but do no damage. The death yak completely misses you. The yak completely misses you. The death yak misses you. The death yak gores you!! Unknown command. You hit the death yak but do no damage. You hit the death yak. You freeze the death yak. The death yak is lightly wounded. The death yak misses you. The death yak closely misses you. The yak closely misses you. The death yak gores you! Your magical contamination has completely faded away. Unknown command. You pummel the death yak!! You freeze the death yak! The death yak is heavily wounded. The death yak gores you!! The death yak gores you but does no damage. The death yak gores you!! * * * LOW HITPOINT WARNING * * * The yak gores you! * * * LOW HITPOINT WARNING * * * Read: 3 scrolls of fear Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a death yak (heavily wounded, chance to affect: 47%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The death yak resists with almost no effort. The polar bear looks frightened! The yak looks frightened! x7; The death yak easily resists. x2 The death yak resists with almost no effort. The death yak gores you! * * * LOW HITPOINT WARNING * * * The death yak gores you! You die... .Y...... ....# #...... . .... #..).# .. #...##....# ...#...#..YY# ..P...Y..