Dungeon Crawl Stone Soup version 0.30-a0-371-gad7725a93e (webtiles) character file. Game seed: 15640130016562309783 0 sirJeffrey23 the Chiller (level 1, 13/13 HPs) Began as a Barachi Wanderer on Nov 21, 2022. Got out of the dungeon alive. The game lasted 00:00:00 (1 turns). sirJeffrey23 the Chiller (Barachi Wanderer) Turns: 1, Time: 00:00:01 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 13 God: Gold: 0 SH: 4 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of attraction Skills: + Level 1.0 Stealth + Level 2.1 Shields + Level 3.2 Spellcasting + Level 1.1 Transmutations + Level 3.6 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 44% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 22% 1d4 21% 3 Wereblood Tmut 5% N/A 28% 2 Passwall Tmut/Erth 2% N/A 34% 2 Summon Ice Beast Ice/Summ 6% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, sirJeffrey23 the Barachi Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 robe, a +0 buckler; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts, Wereblood, Passwall, Summon Ice Beast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ###..# #....# #....# #.@..+ #....# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sirJeffrey23 the Barachi Wanderer began the quest for the | Orb. 0 | D:1 | sirJeffrey23 set off with the following items: a +0 club, a | potion of attraction, a +0 robe, a +0 buckler; and the | following spell memorised: Freeze; and the following spells | available to memorise: Frozen Ramparts, Wereblood, | Passwall, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, shapermc_ecumenical_altar_acropolis, minmay_crystal_water, minmay_pentomino_r2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts