Dungeon Crawl Stone Soup version 0.27-a0-597-g524d869a0f (webtiles) character file. Game seed: 7775386154836557233 0 siradein the Grave Robber (level 1, 11/14 HPs) Began as a Ghoul Necromancer on Mar 11, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (80 turns). siradein the Grave Robber (Ghoul Necromancer) Turns: 80, Time: 00:00:53 Health: 11/14 AC: 2 Str: 11 XL: 1 Next: 10% Magic: 0/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, unbreathing 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 32% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 16% N/A 6% 1 Vampiric Draining Necr 4% 2d6 19% 3 Animate Dead Necr 4% N/A 52% 4 Agony Necr 8% N/A 86% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You aren't carrying any potions. Your magical contamination has completely faded away. Magic restored. A bat comes into view. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (asleep, chance to affect: 73%) The bat writhes in agony. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, chance to affect: 73%) The bat struggles to resist. The bat hits you but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The bat closely misses you. The bat hits you. The bat barely misses you. You see here a bat corpse. The bat hits you but does no damage. The bat completely misses you. The bat barely misses you. The bat hits the plant. The plant begins to die. The bat misses you. The bat closely misses you. x2 The bat misses you. The bat barely misses you. The bat hits you but does no damage. Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 73%) The bat writhes in agony. A nearby plant withers and dies. The bat hits you. The bat hits you but does no damage. You scratch the bat. The bat is severely wounded. The bat closely misses you. The bat completely misses you. The bat hits you. The bat closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ####### #.# .......#### #.# ..........# ##### ##.# ..........###...# #..+##### . ...........##...#####........ .PP..P..P...................... ♣...♣♣♣..##................... ♣... ♣P.##..@......###....... ♣♣...♣♣♣..##.b......## ##...... .P..PP.P.†##........# #...... ..........##........# ##....(. .P.....PP.##.........###....... ♣♣...♣♣♣...#................... ♣... ♣P......###.........###. ♣P. ♣..##..## ##.......## # P. ....# ..# #...<...# You could see a bat. Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | siradein the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 80 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, minivault_11, kennysheep_boxes Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Pain || 4 Armor: Robe || 4 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 48 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 48 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts