Dungeon Crawl Stone Soup version 0.28-a0-258-g8de209e91f (webtiles) character file. Game seed: 14522790418605777318 40 siradein the Grave Robber (level 3, 0/28 HPs) Began as a Deep Dwarf Necromancer on Aug 27, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:04:18 (1309 turns). siradein the Grave Robber (Deep Dwarf Necromancer) Turns: 1309, Time: 00:04:19 Health: 0/28 AC: 2 Str: 11 XL: 3 Next: 30% Magic: 2/6 EV: 11 Int: 16 God: Gold: 65 SH: 3 Dex: 13 Spells: 3/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . e - +0 buckler rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 buckler (worn) Wands h - a wand of flame (5) Scrolls b - a scroll of fog {unknown} c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} Potions f - a potion of magic {unknown} g - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 2.4 Stealth + Level 2.5 Spellcasting + Level 5.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 72% 1d7 4% 1 b - Vampiric Draining Necr 9% 2d7 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 36% N/A 4% 1 Animate Dead Necr 9% N/A 36% 4 Agony Necr 18% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Aim: a jackal You draw life force from the jackal! You kill the jackal! You feel life coursing into your body. The jackal bites you. Your magical contamination has completely faded away. The jackal misses you. The jackal bites you. The jackal misses you. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You block the jackal's attack. Casting: Vampiric Draining (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (12% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You block the jackal's attack. The jackal misses you. Your magical contamination has completely faded away. The jackal misses you. The jackal barely misses you. The jackal misses you. There is a stone staircase leading up here. The jackal bites you but does no damage. The jackal closely misses you. You climb upwards. There is a stone staircase leading down here. The jackal closely misses you. The jackal closely misses you. The jackal bites you. You die... #.###.####.##.#...#.##. #..##.....##.##.<.##.## ##.##..####.##.....##.# #.#######.##..8.>..##. ##.## ##.##.........## #...####.##.....#.....# #...##..##.....###..... #..>.h.##)....##.##.... #...##@#.....##.#.##... #...##......##.###.##.. #...##.....##.## ##.##. #...###...##.## ##.## #...# ##.....# #... #...# ####### #### ##### You could see a jackal. Vanquished Creatures An adder (D:1) A dart slug (D:2) 3 ball pythons A bat (D:2) 4 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:2) 4 hobgoblins A jackal (D:2) 5 kobolds (D:1) 2 frilled lizards (D:1) 2 rats 26 creatures vanquished. Vanquished Creatures (others) 6 plants (D:2) 6 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | siradein the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 192 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 689 | D:2 | Found a white marble altar of Elyvilon. 888 | D:1 | Reached skill level 5 in Necromancy 888 | D:1 | Reached XP level 3. HP: 12/28 MP: 0/6 950 | D:1 | Learned a level 3 spell: Vampiric Draining 1120 | D:2 | Noticed Sigmund 1255 | D:2 | HP: 1/28 [jackal (1)] 1287 | D:2 | HP: 1/28 [jackal (1)] 1309 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_rooms D:2: layout_loops_ring, basic_altar, ebering_ecumenical_altar_abandoned, serial_bayou_pond_a, minmay_quantized, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Necromancy | 5 | 5.1 Dodging | | 2.1 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 19 Cast: Pain || 41 Vampiric Draining || 5 Armor: Robe || 6 Dodge: Dodged || 38 Block: Buckler || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1312 | 1288 | 24 | 71 | 823 | 2 | 656.0 | Dungeon | 1312 | 1288 | 24 | 71 | 823 | 2 | 656.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 811 daAuts D:2: 500 daAuts