Dungeon Crawl Stone Soup version 0.28-a0-1638-g9123634e07 (webtiles) character file. Game seed: 13183256022137555172 27 siradein the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Jan 26, 2022. Slain by a water moccasin skeleton (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1024 turns). siradein the Conjurer (Deep Elf Conjurer) Turns: 1024, Time: 00:01:35 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 1/8 EV: 13 Int: 22 God: Gold: 82 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 leather armour Scrolls b - a scroll of enchant weapon {unknown} Potions c - a potion of resistance {unknown} Skills: + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Magic restored. A water moccasin skeleton comes into view. The magic dart hits the water moccasin skeleton! The water moccasin skeleton is lightly damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A water moccasin skeleton is nearby! The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you! The magic dart hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The water moccasin skeleton bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (heavily damaged, 85% to hit) The searing ray hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. (Press . to maintain the ray.) The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton barely misses you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is almost destroyed. The water moccasin skeleton bites you but does no damage. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The water moccasin skeleton bites you. You die... #..♣.♣ ..... #.... .... #...♣♣ ... #....♣ ..# #...♣....♣ ##.# #...♣♣♣♣♣♣♣♣♣♣ #..#. #####....♣(..♣♣....##..#. ........Z.♣..♣........... ........@.....#######..#. .#####..<...#.# #..#. .......###.#.# #..# ######......########.## ......##..........# #####. #.########## # ...# ##### You could see a water moccasin skeleton. Vanquished Creatures 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats A frilled lizard (D:1) 3 kobolds 6 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | siradein the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 280 | D:1 | Learned a level 2 spell: Searing Ray 644 | D:1 | You fall into a shaft and drop 1 floor! 1024 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, st_stairs_3 D:2: layout_basic, chequers_ecumenical_altar_grove, kennysheep_doodads Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total -------------------------++------- Cast: Magic Dart || 47 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1024 | 982 | 42 | 0 | 874 | 2 | 512.0 | Dungeon | 1024 | 982 | 42 | 0 | 874 | 2 | 512.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 955 daAuts D:2: 69 daAuts