Dungeon Crawl Stone Soup version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 14999478808521704034 45 sircluck the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 13, 2023. Slain by a worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:15 (952 turns). sircluck the Magician (Djinni Conjurer) Turns: 952, Time: 00:05:16 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 90% Gold: 65 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +2 dagger (speed) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +2 dagger of speed (weapon) d - a +0 club Armour a - a +0 robe (worn) Scrolls e - a scroll of silence {unknown} i - a scroll of blinking {unknown} j - a scroll of magic mapping {unknown} Potions c - 2 potions of curing {unknown} f - 3 potions of flight {unknown} g - a potion of cancellation {unknown} h - a potion of lignification {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. The adder is almost dead. The adder bites you. You miss the adder. The adder is almost dead. The adder barely misses you. You hit the adder but do no damage. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is almost dead. You hit the adder. You kill the adder! You closely miss the bat. The bat misses you. x2 You hit the bat. You kill the bat! You barely miss the worm. You hit the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm bites you! You die... #.....# #.....############ ###................. #..........######### ##.##.####..##### #. # #.# ##.....# #. #.##.# #####.## ## #..†.## #..# #. ###.@.# ##.# #. #.#w# #.## #. ... ?.. #..###. #.... .$... ##..... #.... ...#.# ###... #.... .... # #..#. #.... !.#.. #..... #.... ...... ...#... ......). You could see a worm. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) 4 ball pythons 4 bats An endoplasm (D:2) 3 hobgoblins (D:1) A quokka (D:2) 3 frilled lizards 5 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sircluck the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sircluck set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 268 | D:1 | HP: 1/21 [hobgoblin (4)] 353 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 353 | D:1 | Learned a level 1 spell: Kiss of Death 804 | D:2 | Reached skill level 4 in Spellcasting 952 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_cross, minmay_door_square, roderic_malta_cross D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 32 Club || 4 Dagger || 26 Cast: Magic Dart || 22 Searing Ray || 13 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 942 | 926 | 16 | 0 | 681 | 2 | 471.0 | Dungeon | 942 | 926 | 16 | 0 | 681 | 2 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 795 daAuts D:2: 146 daAuts