Dungeon Sprint DCSS version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 12459551147890343052 106 sircluck the Shield-Bearer (level 4, -3/32 HPs) Began as a Gargoyle Fighter on Mar 15, 2023. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:39 (160 turns). sircluck the Shield-Bearer (Gargoyle Fighter) Turns: 160, Time: 00:00:40 Health: -3/32 AC: 11 Str: 21 XL: 4 Next: 84% Magic: 4/4 EV: 9 Int: 9 God: Gold: 40 SH: 5 Dex: 9 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 flail rCold x . . Faith . c - +0 buckler rNeg + . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr . NoTele + (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn (no ring) @: engulfed A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, camouflage 1, cold vulnerability 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking k - a scroll of torment {unknown} l - a scroll of butterflies {unknown} n - a scroll of poison {unknown} o - 2 scrolls of identify Potions d - 3 potions of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage m - 4 potions of mutation Skills: + Level 6.2 Fighting + Level 3.8 Maces & Flails + Level 6.0 Armour + Level 0.5 Dodging + Level 6.4 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your skin changes colour to match your surroundings (Stealth+). You are vulnerable to cold. (rC-) Message History You close the door. As you open the door, it creaks loudly! Found 23 gold pieces and 2 potions of mutation. There is an open door here. You now have 23 gold pieces (gained 6). You now have 40 gold pieces (gained 17). k - a scroll labelled VALLYS IXEIKKA; l - a scroll labelled OTSUGI OMORROU d - 2 potions of might (gained 1) Things that are here: a potion of mutation; a potion of mutation m - a potion of mutation; m - 2 potions of mutation (gained 1) m - 3 potions of mutation (gained 1); n - a scroll labelled PARPHU LIUBB o - 2 scrolls of identify; m - 5 potions of mutation (gained 2) d - 3 potions of might (gained 1) There is an open door here. Really quaff the potion of mutation? Uppercase [Y]es or [N]o only, please. Really quaff the potion of mutation? You feel extremely strange. You feel vulnerable to cold. Your skin functions as natural camouflage. You open the door. You hit the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. You block the water elemental's attack. You hit the water elemental but do no damage. The water elemental is lightly damaged. You block the water elemental's attack. You sock the water elemental! The water elemental is heavily damaged. The water elemental hits you! The water elemental engulfs you in water! You closely miss the water elemental. The water elemental is heavily damaged. The water elemental hits you! You block the water elemental's attack. You hit the water elemental. The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##...)...#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #..†..##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sircluck the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 25 | D | Noticed Jessica 33 | D | Killed Jessica 34 | D | Reached skill level 5 in Fighting 34 | D | Reached XP level 2. HP: 18/21 MP: 2/2 34 | D | Reached XP level 3. HP: 22/26 MP: 3/3 65 | D | Noticed a scorpion 76 | D | Killed a scorpion 77 | D | Reached skill level 5 in Armour 77 | D | Reached XP level 4. HP: 26/32 MP: 4/4 133 | D | Noticed a water elemental 152 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 152 | D | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 160 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 5 6 | 6.2 Armour | 4 5 6 | 6.0 Shields | 4 6 | 6.4 Maces & Flails | 3 | 3.8 Dodging | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 19 | 21 || 40 Use: Potion | | 1 || 1 Armour: Scale mail | 16 | 4 || 20 Dodge: Dodged | 9 | 9 || 18 Block: Buckler | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 171 | 171 | 0 | 0 | 89 | 1 | 171.0 | Dungeon | 171 | 171 | 0 | 0 | 89 | 1 | 171.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 171 daAuts